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50
Kha/Kinc/Backends/System/iOS/Sources/kinc/backend/GLView.h
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50
Kha/Kinc/Backends/System/iOS/Sources/kinc/backend/GLView.h
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#import <QuartzCore/QuartzCore.h>
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#import <UIKit/UIKit.h>
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#ifdef KINC_METAL
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#import <Metal/Metal.h>
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#import <QuartzCore/CAMetalLayer.h>
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#else
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#import <OpenGLES/ES1/gl.h>
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#import <OpenGLES/ES1/glext.h>
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#endif
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#ifndef KINC_TVOS
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#import <CoreMotion/CMMotionManager.h>
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#endif
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struct kinc_g5_render_target;
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@interface GLView : UIView <UIKeyInput> {
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@private
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#ifdef KINC_METAL
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id<MTLDevice> device;
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id<MTLCommandQueue> commandQueue;
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id<MTLCommandBuffer> commandBuffer;
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id<MTLRenderCommandEncoder> commandEncoder;
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id<CAMetalDrawable> drawable;
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id<MTLLibrary> library;
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MTLRenderPassDescriptor *renderPassDescriptor;
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id<MTLTexture> depthTexture;
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#else
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EAGLContext *context;
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GLuint defaultFramebuffer, colorRenderbuffer, depthStencilRenderbuffer;
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#endif
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#ifndef KINC_TVOS
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CMMotionManager *motionManager;
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#endif
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bool hasAccelerometer;
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float lastAccelerometerX, lastAccelerometerY, lastAccelerometerZ;
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}
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- (void)begin;
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- (void)end;
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- (void)showKeyboard;
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- (void)hideKeyboard;
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#ifdef KINC_METAL
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- (CAMetalLayer *)metalLayer;
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- (id<MTLDevice>)metalDevice;
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- (id<MTLLibrary>)metalLibrary;
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- (id<MTLCommandQueue>)metalQueue;
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#endif
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@end
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