Update Files

This commit is contained in:
2025-01-22 16:18:30 +01:00
parent ed4603cf95
commit a36294b518
16718 changed files with 2960346 additions and 0 deletions

View File

@ -0,0 +1,70 @@
#pragma once
#include <kinc/global.h>
/*! \file core.h
\brief Just a few very simple additions to math.h
the C-lib.
*/
#ifdef __cplusplus
extern "C" {
#endif
#define KINC_PI 3.141592654
#define KINC_TAU 6.283185307
KINC_FUNC float kinc_cot(float x);
KINC_FUNC float kinc_round(float value);
KINC_FUNC float kinc_abs(float value);
KINC_FUNC float kinc_min(float a, float b);
KINC_FUNC float kinc_max(float a, float b);
KINC_FUNC int kinc_mini(int a, int b);
KINC_FUNC int kinc_maxi(int a, int b);
KINC_FUNC float kinc_clamp(float value, float minValue, float maxValue);
#ifdef KINC_IMPLEMENTATION_MATH
#define KINC_IMPLEMENTATION
#endif
#ifdef KINC_IMPLEMENTATION
#include <math.h>
float kinc_cot(float x) {
return cosf(x) / sinf(x);
}
float kinc_round(float value) {
return floorf(value + 0.5f);
}
float kinc_abs(float value) {
return value < 0 ? -value : value;
}
float kinc_min(float a, float b) {
return a > b ? b : a;
}
float kinc_max(float a, float b) {
return a > b ? a : b;
}
int kinc_mini(int a, int b) {
return a > b ? b : a;
}
int kinc_maxi(int a, int b) {
return a > b ? a : b;
}
float kinc_clamp(float value, float minValue, float maxValue) {
return kinc_max(minValue, kinc_min(maxValue, value));
}
#endif
#ifdef __cplusplus
}
#endif

View File

@ -0,0 +1,5 @@
#define KINC_IMPLEMENTATION_MATH
#include "core.h"
#include "matrix.h"
#include "random.h"

View File

@ -0,0 +1,198 @@
#pragma once
#include "vector.h"
/*! \file matrix.h
\brief Provides basic matrix types and a few functions which create transformation-matrices. This only provides functionality which is needed elsewhere in
Kinc - if you need more, look up how transformation-matrices work and add some functions to your own project. Alternatively the Kore/C++-API also provides a
more complete matrix-API.
*/
#ifdef __cplusplus
extern "C" {
#endif
typedef struct kinc_matrix3x3 {
float m[3 * 3];
} kinc_matrix3x3_t;
KINC_FUNC float kinc_matrix3x3_get(kinc_matrix3x3_t *matrix, int x, int y);
KINC_FUNC void kinc_matrix3x3_set(kinc_matrix3x3_t *matrix, int x, int y, float value);
KINC_FUNC void kinc_matrix3x3_transpose(kinc_matrix3x3_t *matrix);
KINC_FUNC kinc_matrix3x3_t kinc_matrix3x3_identity(void);
KINC_FUNC kinc_matrix3x3_t kinc_matrix3x3_rotation_x(float alpha);
KINC_FUNC kinc_matrix3x3_t kinc_matrix3x3_rotation_y(float alpha);
KINC_FUNC kinc_matrix3x3_t kinc_matrix3x3_rotation_z(float alpha);
KINC_FUNC kinc_matrix3x3_t kinc_matrix3x3_translation(float x, float y);
KINC_FUNC kinc_matrix3x3_t kinc_matrix3x3_multiply(kinc_matrix3x3_t *a, kinc_matrix3x3_t *b);
KINC_FUNC kinc_vector3_t kinc_matrix3x3_multiply_vector(kinc_matrix3x3_t *a, kinc_vector3_t b);
typedef struct kinc_matrix4x4 {
float m[4 * 4];
} kinc_matrix4x4_t;
KINC_FUNC float kinc_matrix4x4_get(kinc_matrix4x4_t *matrix, int x, int y);
KINC_FUNC void kinc_matrix4x4_set(kinc_matrix4x4_t *matrix, int x, int y, float value);
KINC_FUNC void kinc_matrix4x4_transpose(kinc_matrix4x4_t *matrix);
KINC_FUNC kinc_matrix4x4_t kinc_matrix4x4_multiply(kinc_matrix4x4_t *a, kinc_matrix4x4_t *b);
#ifdef KINC_IMPLEMENTATION_MATH
#define KINC_IMPLEMENTATION
#endif
#ifdef KINC_IMPLEMENTATION
#ifdef KINC_IMPLEMENTATION_MATH
#undef KINC_IMPLEMENTATION
#endif
#include <kinc/math/core.h>
#include <kinc/math/matrix.h>
#ifdef KINC_IMPLEMENTATION_MATH
#define KINC_IMPLEMENTATION
#endif
#include <string.h>
float kinc_matrix3x3_get(kinc_matrix3x3_t *matrix, int x, int y) {
return matrix->m[x * 3 + y];
}
void kinc_matrix3x3_set(kinc_matrix3x3_t *matrix, int x, int y, float value) {
matrix->m[x * 3 + y] = value;
}
void kinc_matrix3x3_transpose(kinc_matrix3x3_t *matrix) {
kinc_matrix3x3_t transposed;
for (int y = 0; y < 3; ++y) {
for (int x = 0; x < 3; ++x) {
kinc_matrix3x3_set(&transposed, x, y, kinc_matrix3x3_get(matrix, y, x));
}
}
memcpy(matrix->m, transposed.m, sizeof(transposed.m));
}
kinc_matrix3x3_t kinc_matrix3x3_identity(void) {
kinc_matrix3x3_t m;
memset(m.m, 0, sizeof(m.m));
for (unsigned x = 0; x < 3; ++x) {
kinc_matrix3x3_set(&m, x, x, 1.0f);
}
return m;
}
kinc_matrix3x3_t kinc_matrix3x3_rotation_x(float alpha) {
kinc_matrix3x3_t m = kinc_matrix3x3_identity();
float ca = cosf(alpha);
float sa = sinf(alpha);
kinc_matrix3x3_set(&m, 1, 1, ca);
kinc_matrix3x3_set(&m, 2, 1, -sa);
kinc_matrix3x3_set(&m, 1, 2, sa);
kinc_matrix3x3_set(&m, 2, 2, ca);
return m;
}
kinc_matrix3x3_t kinc_matrix3x3_rotation_y(float alpha) {
kinc_matrix3x3_t m = kinc_matrix3x3_identity();
float ca = cosf(alpha);
float sa = sinf(alpha);
kinc_matrix3x3_set(&m, 0, 0, ca);
kinc_matrix3x3_set(&m, 2, 0, sa);
kinc_matrix3x3_set(&m, 0, 2, -sa);
kinc_matrix3x3_set(&m, 2, 2, ca);
return m;
}
kinc_matrix3x3_t kinc_matrix3x3_rotation_z(float alpha) {
kinc_matrix3x3_t m = kinc_matrix3x3_identity();
float ca = cosf(alpha);
float sa = sinf(alpha);
kinc_matrix3x3_set(&m, 0, 0, ca);
kinc_matrix3x3_set(&m, 1, 0, -sa);
kinc_matrix3x3_set(&m, 0, 1, sa);
kinc_matrix3x3_set(&m, 1, 1, ca);
return m;
}
kinc_matrix3x3_t kinc_matrix3x3_translation(float x, float y) {
kinc_matrix3x3_t m = kinc_matrix3x3_identity();
kinc_matrix3x3_set(&m, 2, 0, x);
kinc_matrix3x3_set(&m, 2, 1, y);
return m;
}
#ifdef __clang__
#pragma clang diagnostic ignored "-Wconditional-uninitialized"
#endif
kinc_matrix3x3_t kinc_matrix3x3_multiply(kinc_matrix3x3_t *a, kinc_matrix3x3_t *b) {
kinc_matrix3x3_t result;
for (unsigned x = 0; x < 3; ++x) {
for (unsigned y = 0; y < 3; ++y) {
float t = kinc_matrix3x3_get(a, 0, y) * kinc_matrix3x3_get(b, x, 0);
for (unsigned i = 1; i < 3; ++i) {
t += kinc_matrix3x3_get(a, i, y) * kinc_matrix3x3_get(b, x, i);
}
kinc_matrix3x3_set(&result, x, y, t);
}
}
return result;
}
static float vector3_get(kinc_vector3_t vec, int index) {
float *values = (float *)&vec;
return values[index];
}
static void vector3_set(kinc_vector3_t *vec, int index, float value) {
float *values = (float *)vec;
values[index] = value;
}
kinc_vector3_t kinc_matrix3x3_multiply_vector(kinc_matrix3x3_t *a, kinc_vector3_t b) {
kinc_vector3_t product;
for (unsigned y = 0; y < 3; ++y) {
float t = 0;
for (unsigned x = 0; x < 3; ++x) {
t += kinc_matrix3x3_get(a, x, y) * vector3_get(b, x);
}
vector3_set(&product, y, t);
}
return product;
}
float kinc_matrix4x4_get(kinc_matrix4x4_t *matrix, int x, int y) {
return matrix->m[x * 4 + y];
}
void kinc_matrix4x4_set(kinc_matrix4x4_t *matrix, int x, int y, float value) {
matrix->m[x * 4 + y] = value;
}
void kinc_matrix4x4_transpose(kinc_matrix4x4_t *matrix) {
kinc_matrix4x4_t transposed;
for (int y = 0; y < 4; ++y) {
for (int x = 0; x < 4; ++x) {
kinc_matrix4x4_set(&transposed, x, y, kinc_matrix4x4_get(matrix, y, x));
}
}
memcpy(matrix->m, transposed.m, sizeof(transposed.m));
}
kinc_matrix4x4_t kinc_matrix4x4_multiply(kinc_matrix4x4_t *a, kinc_matrix4x4_t *b) {
kinc_matrix4x4_t result;
for (unsigned x = 0; x < 4; ++x)
for (unsigned y = 0; y < 4; ++y) {
float t = kinc_matrix4x4_get(a, 0, y) * kinc_matrix4x4_get(b, x, 0);
for (unsigned i = 1; i < 4; ++i) {
t += kinc_matrix4x4_get(a, i, y) * kinc_matrix4x4_get(b, x, i);
}
kinc_matrix4x4_set(&result, x, y, t);
}
return result;
}
#endif
#ifdef __cplusplus
}
#endif

View File

@ -0,0 +1,22 @@
#pragma once
#include "core.h"
/*! \file quaternion.h
\brief Provides a basic quaternion type.
*/
#ifdef __cplusplus
extern "C" {
#endif
typedef struct kinc_quaternion {
float x;
float y;
float z;
float w;
} kinc_quaternion_t;
#ifdef __cplusplus
}
#endif

View File

@ -0,0 +1,98 @@
#pragma once
#include <kinc/global.h>
/*! \file random.h
\brief Generates values which are kind of random.
*/
#ifdef __cplusplus
extern "C" {
#endif
/// <summary>
/// Initializes the randomizer with a seed. This is optional but helpful.
/// </summary>
/// <param name="seed">A value which should ideally be pretty random</param>
KINC_FUNC void kinc_random_init(int64_t seed);
/// <summary>
/// Returns a random value.
/// </summary>
/// <returns>A random value</returns>
KINC_FUNC int64_t kinc_random_get(void);
/// <summary>
/// Returns a value between 0 and max (both inclusive).
/// </summary>
/// <returns>A random value</returns>
KINC_FUNC int64_t kinc_random_get_max(int64_t max);
/// <summary>
/// Returns a value between min and max (both inclusive).
/// </summary>
/// <returns>A random value</returns>
KINC_FUNC int64_t kinc_random_get_in(int64_t min, int64_t max);
#ifdef KINC_IMPLEMENTATION_MATH
#define KINC_IMPLEMENTATION
#endif
#ifdef KINC_IMPLEMENTATION
#include <limits.h>
#include <stdlib.h>
// xoshiro256** 1.0
static inline uint64_t rotl(const uint64_t x, int k) {
return (x << k) | (x >> (64 - k));
}
static uint64_t s[4] = {1, 2, 3, 4};
uint64_t next(void) {
const uint64_t result = rotl(s[1] * 5, 7) * 9;
const uint64_t t = s[1] << 17;
s[2] ^= s[0];
s[3] ^= s[1];
s[1] ^= s[2];
s[0] ^= s[3];
s[2] ^= t;
s[3] = rotl(s[3], 45);
return result;
}
void kinc_random_init(int64_t seed) {
s[0] = (uint64_t)seed;
s[1] = 2;
s[2] = 3;
s[3] = 4;
s[1] = next();
s[2] = next();
s[3] = next();
}
int64_t kinc_random_get(void) {
return (int64_t)next();
}
int64_t kinc_random_get_max(int64_t max) {
return kinc_random_get() % (max + 1);
}
int64_t kinc_random_get_in(int64_t min, int64_t max) {
int64_t value = kinc_random_get();
return (value < -LLONG_MAX ? LLONG_MAX : llabs(value)) % (max + 1 - min) + min;
}
#endif
#ifdef __cplusplus
}
#endif

View File

@ -0,0 +1,33 @@
#pragma once
#include "core.h"
/*! \file vector.h
\brief Provides basic vector types.
*/
#ifdef __cplusplus
extern "C" {
#endif
typedef struct kinc_vector2 {
float x;
float y;
} kinc_vector2_t;
typedef struct kinc_vector3 {
float x;
float y;
float z;
} kinc_vector3_t;
typedef struct kinc_vector4 {
float x;
float y;
float z;
float w;
} kinc_vector4_t;
#ifdef __cplusplus
}
#endif