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7
Kha/Kinc/Tests/MultiWindow/Sources/shader.vert.glsl
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7
Kha/Kinc/Tests/MultiWindow/Sources/shader.vert.glsl
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#version 450
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in vec3 pos;
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void main() {
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gl_Position = vec4(pos.x, pos.y, 0.5, 1.0);
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}
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