Update Files

This commit is contained in:
2025-01-22 16:18:30 +01:00
parent ed4603cf95
commit a36294b518
16718 changed files with 2960346 additions and 0 deletions

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#version 450
in vec4 fragmentColor;
out vec4 FragColor;
void main() {
FragColor = fragmentColor;
}

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#version 450
in vec3 vertexPosition;
in vec4 vertexColor;
uniform mat4 projectionMatrix;
out vec4 fragmentColor;
void main() {
gl_Position = projectionMatrix * vec4(vertexPosition, 1.0);
fragmentColor = vertexColor;
}

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#version 450
uniform sampler2D tex;
in vec2 texCoord;
in vec4 color;
out vec4 FragColor;
void main() {
vec4 texcolor = texture(tex, texCoord) * color;
texcolor.rgb *= color.a;
FragColor = texcolor;
}

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#version 450
in vec3 vertexPosition;
in vec2 vertexUV;
in vec4 vertexColor;
uniform mat4 projectionMatrix;
out vec2 texCoord;
out vec4 color;
void main() {
gl_Position = projectionMatrix * vec4(vertexPosition, 1.0);
texCoord = vertexUV;
color = vertexColor;
}

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#version 450
uniform sampler2D tex;
in vec2 texCoord;
in vec4 fragmentColor;
out vec4 FragColor;
void main() {
FragColor = vec4(fragmentColor.rgb, texture(tex, texCoord).r * fragmentColor.a);
}

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#version 450
in vec3 vertexPosition;
in vec2 vertexUV;
in vec4 vertexColor;
uniform mat4 projectionMatrix;
out vec2 texCoord;
out vec4 fragmentColor;
void main() {
gl_Position = projectionMatrix * vec4(vertexPosition, 1.0);
texCoord = vertexUV;
fragmentColor = vertexColor;
}

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#version 450
uniform samplerVideo tex;
in vec2 texCoord;
in vec4 color;
out vec4 FragColor;
void main() {
vec4 texcolor = texture(tex, texCoord) * color;
texcolor.rgb *= color.a;
FragColor = texcolor;
}

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#version 450
in vec3 vertexPosition;
in vec2 vertexUV;
in vec4 vertexColor;
uniform mat4 projectionMatrix;
out vec2 texCoord;
out vec4 color;
void main() {
gl_Position = projectionMatrix * vec4(vertexPosition, 1.0);
texCoord = vertexUV;
color = vertexColor;
}