Update Files

This commit is contained in:
2025-01-22 16:18:30 +01:00
parent ed4603cf95
commit a36294b518
16718 changed files with 2960346 additions and 0 deletions

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/*
#version 100
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D tex;
varying vec2 texCoord;
varying vec4 color;
void kore() {
vec4 texcolor = texture2D(tex, texCoord) * color;
texcolor.rgb *= color.a;
gl_FragColor = texcolor;
}
*/
/*void main(float2 in v_TexCoord : TEXCOORD0, float4 out Color : COLOR, uniform sampler2D Texture0 : TEXUNIT0) {
Color = tex2D(Texture0, v_TexCoord);
}*/
void main(float2 in texCoord : TEXCOORD0, float4 in color : TEXCOORD1, float4 out gl_FragColor : COLOR, uniform sampler2D tex : TEXUNIT0) {
float4 texcolor = tex2D(tex, texCoord) * color;
//texcolor.rgb *= color.a;
gl_FragColor = texcolor;
//gl_FragColor = float4(1.0, 0.0, 0.0, 1.0);
}

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/*
#version 100
attribute vec3 vertexPosition;
attribute vec2 texPosition;
attribute vec4 vertexColor;
uniform mat4 projectionMatrix;
varying vec2 texCoord;
varying vec4 color;
void kore() {
gl_Position = projectionMatrix * vec4(vertexPosition, 1.0);
texCoord = texPosition;
color = vertexColor;
}
*/
/*void main(float4 in a_Position : POSITION, float2 in a_TexCoord : TEXCOORD0, float4 out v_Position : POSITION, float2 out v_TexCoord : TEXCOORD0, uniform float4x4 WorldViewProj) {
v_Position = mul(a_Position, WorldViewProj);
v_TexCoord = a_TexCoord;
}*/
void main(
float3 in vertexPosition : TEXCOORD0, float2 in texPosition : TEXCOORD1, float4 in vertexColor : TEXCOORD2,
float4 out gl_Position : POSITION, float2 out texCoord : TEXCOORD0, float4 out color : TEXCOORD1,
uniform float4x4 projectionMatrix) {
gl_Position = mul(transpose(projectionMatrix), float4(vertexPosition, 1.0));
gl_Position.z = 0.5;
texCoord = texPosition;
color = vertexColor;
}

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<?xml version="1.0" encoding="utf-8"?>
<application project_name="*" version="1.00" default_locale="en-US">
<runtime_config>
<memory managed_heap_size="32768" resource_heap_size="65536" />
</runtime_config>
<feature_list>
<feature value="GamePad" />
<feature value="Touch" />
</feature_list>
</application>