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198
Kha/Tools/linux_arm64/std/sys/thread/ElasticThreadPool.hx
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198
Kha/Tools/linux_arm64/std/sys/thread/ElasticThreadPool.hx
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/*
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* Copyright (C)2005-2019 Haxe Foundation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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package sys.thread;
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#if (!target.threaded)
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#error "This class is not available on this target"
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#end
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import haxe.Exception;
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/**
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Thread pool with a varying amount of threads.
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A new thread is spawned every time a task is submitted while all existing
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threads are busy.
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**/
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@:coreApi
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class ElasticThreadPool implements IThreadPool {
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/* Amount of alive threads in this pool. */
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public var threadsCount(get,null):Int;
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/* Maximum amount of threads in this pool. */
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public var maxThreadsCount:Int;
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/** Indicates if `shutdown` method of this pool has been called. */
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public var isShutdown(get,never):Bool;
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var _isShutdown = false;
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function get_isShutdown():Bool return _isShutdown;
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final pool:Array<Worker> = [];
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final queue = new Deque<()->Void>();
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final mutex = new Mutex();
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final threadTimeout:Float;
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/**
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Create a new thread pool with `threadsCount` threads.
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If a worker thread does not receive a task for `threadTimeout` seconds it
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is terminated.
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**/
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public function new(maxThreadsCount:Int, threadTimeout:Float = 60):Void {
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if(maxThreadsCount < 1)
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throw new ThreadPoolException('ElasticThreadPool needs maxThreadsCount to be at least 1.');
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this.maxThreadsCount = maxThreadsCount;
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this.threadTimeout = threadTimeout;
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}
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/**
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Submit a task to run in a thread.
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Throws an exception if the pool is shut down.
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**/
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public function run(task:()->Void):Void {
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if(_isShutdown)
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throw new ThreadPoolException('Task is rejected. Thread pool is shut down.');
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if(task == null)
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throw new ThreadPoolException('Task to run must not be null.');
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mutex.acquire();
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var submitted = false;
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var deadWorker = null;
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for(worker in pool) {
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if(deadWorker == null && worker.dead) {
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deadWorker = worker;
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}
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if(worker.task == null) {
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submitted = true;
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worker.wakeup(task);
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break;
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}
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}
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if(!submitted) {
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if(deadWorker != null) {
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deadWorker.wakeup(task);
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} else if(pool.length < maxThreadsCount) {
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var worker = new Worker(queue, threadTimeout);
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pool.push(worker);
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worker.wakeup(task);
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} else {
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queue.add(task);
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}
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}
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mutex.release();
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}
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/**
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Initiates a shutdown.
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All previousely submitted tasks will be executed, but no new tasks will
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be accepted.
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Multiple calls to this method have no effect.
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**/
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public function shutdown():Void {
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if(_isShutdown) return;
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mutex.acquire();
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_isShutdown = true;
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for(worker in pool) {
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worker.shutdown();
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}
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mutex.release();
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}
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function get_threadsCount():Int {
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var result = 0;
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for(worker in pool)
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if(!worker.dead)
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++result;
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return result;
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}
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}
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private class Worker {
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public var task(default,null):Null<()->Void>;
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public var dead(default,null) = false;
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final deathMutex = new Mutex();
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final waiter = new Lock();
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final queue:Deque<()->Void>;
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final timeout:Float;
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var thread:Thread;
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var isShutdown = false;
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public function new(queue:Deque<()->Void>, timeout:Float) {
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this.queue = queue;
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this.timeout = timeout;
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start();
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}
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public function wakeup(task:()->Void) {
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deathMutex.acquire();
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if(dead)
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start();
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this.task = task;
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waiter.release();
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deathMutex.release();
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}
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public function shutdown() {
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isShutdown = true;
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waiter.release();
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}
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function start() {
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dead = false;
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thread = Thread.create(loop);
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}
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function loop() {
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try {
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while(waiter.wait(timeout)) {
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switch task {
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case null:
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if(isShutdown)
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break;
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case fn:
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fn();
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//if more tasks were added while all threads were busy
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while(true) {
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switch queue.pop(false) {
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case null: break;
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case fn: fn();
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}
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}
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task = null;
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}
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}
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deathMutex.acquire();
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//in case a task was submitted right after the lock timed out
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if(task != null)
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start()
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else
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dead = true;
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deathMutex.release();
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} catch(e) {
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task = null;
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start();
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throw e;
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}
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}
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}
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