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								Kha/Tools/linux_arm64/std/sys/thread/ElasticThreadPool.hx
									
									
									
									
									
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							| @ -0,0 +1,198 @@ | ||||
| /* | ||||
|  * Copyright (C)2005-2019 Haxe Foundation | ||||
|  * | ||||
|  * Permission is hereby granted, free of charge, to any person obtaining a | ||||
|  * copy of this software and associated documentation files (the "Software"), | ||||
|  * to deal in the Software without restriction, including without limitation | ||||
|  * the rights to use, copy, modify, merge, publish, distribute, sublicense, | ||||
|  * and/or sell copies of the Software, and to permit persons to whom the | ||||
|  * Software is furnished to do so, subject to the following conditions: | ||||
|  * | ||||
|  * The above copyright notice and this permission notice shall be included in | ||||
|  * all copies or substantial portions of the Software. | ||||
|  * | ||||
|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
|  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
|  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||||
|  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||||
|  * DEALINGS IN THE SOFTWARE. | ||||
|  */ | ||||
|  | ||||
| package sys.thread; | ||||
|  | ||||
| #if (!target.threaded) | ||||
| #error "This class is not available on this target" | ||||
| #end | ||||
|  | ||||
| import haxe.Exception; | ||||
|  | ||||
| /** | ||||
| 	Thread pool with a varying amount of threads. | ||||
|  | ||||
| 	A new thread is spawned every time a task is submitted while all existing | ||||
| 	threads are busy. | ||||
| **/ | ||||
| @:coreApi | ||||
| class ElasticThreadPool implements IThreadPool { | ||||
| 	/* Amount of alive threads in this pool. */ | ||||
| 	public var threadsCount(get,null):Int; | ||||
| 	/* Maximum amount of threads in this pool. */ | ||||
| 	public var maxThreadsCount:Int; | ||||
| 	/** Indicates if `shutdown` method of this pool has been called. */ | ||||
| 	public var isShutdown(get,never):Bool; | ||||
| 	var _isShutdown = false; | ||||
| 	function get_isShutdown():Bool return _isShutdown; | ||||
|  | ||||
| 	final pool:Array<Worker> = []; | ||||
| 	final queue = new Deque<()->Void>(); | ||||
| 	final mutex = new Mutex(); | ||||
| 	final threadTimeout:Float; | ||||
|  | ||||
| 	/** | ||||
| 		Create a new thread pool with `threadsCount` threads. | ||||
|  | ||||
| 		If a worker thread does not receive a task for `threadTimeout` seconds it | ||||
| 		is terminated. | ||||
| 	**/ | ||||
| 	public function new(maxThreadsCount:Int, threadTimeout:Float = 60):Void { | ||||
| 		if(maxThreadsCount < 1) | ||||
| 			throw new ThreadPoolException('ElasticThreadPool needs maxThreadsCount to be at least 1.'); | ||||
| 		this.maxThreadsCount = maxThreadsCount; | ||||
| 		this.threadTimeout = threadTimeout; | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 		Submit a task to run in a thread. | ||||
|  | ||||
| 		Throws an exception if the pool is shut down. | ||||
| 	**/ | ||||
| 	public function run(task:()->Void):Void { | ||||
| 		if(_isShutdown) | ||||
| 			throw new ThreadPoolException('Task is rejected. Thread pool is shut down.'); | ||||
| 		if(task == null) | ||||
| 			throw new ThreadPoolException('Task to run must not be null.'); | ||||
|  | ||||
| 		mutex.acquire(); | ||||
| 		var submitted = false; | ||||
| 		var deadWorker = null; | ||||
| 		for(worker in pool) { | ||||
| 			if(deadWorker == null && worker.dead) { | ||||
| 				deadWorker = worker; | ||||
| 			} | ||||
| 			if(worker.task == null) { | ||||
| 				submitted = true; | ||||
| 				worker.wakeup(task); | ||||
| 				break; | ||||
| 			} | ||||
| 		} | ||||
| 		if(!submitted) { | ||||
| 			if(deadWorker != null) { | ||||
| 				deadWorker.wakeup(task); | ||||
| 			} else if(pool.length < maxThreadsCount) { | ||||
| 				var worker = new Worker(queue, threadTimeout); | ||||
| 				pool.push(worker); | ||||
| 				worker.wakeup(task); | ||||
| 			} else { | ||||
| 				queue.add(task); | ||||
| 			} | ||||
| 		} | ||||
| 		mutex.release(); | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 		Initiates a shutdown. | ||||
| 		All previousely submitted tasks will be executed, but no new tasks will | ||||
| 		be accepted. | ||||
|  | ||||
| 		Multiple calls to this method have no effect. | ||||
| 	**/ | ||||
| 	public function shutdown():Void { | ||||
| 		if(_isShutdown) return; | ||||
| 		mutex.acquire(); | ||||
| 		_isShutdown = true; | ||||
| 		for(worker in pool) { | ||||
| 			worker.shutdown(); | ||||
| 		} | ||||
| 		mutex.release(); | ||||
| 	} | ||||
|  | ||||
| 	function get_threadsCount():Int { | ||||
| 		var result = 0; | ||||
| 		for(worker in pool) | ||||
| 			if(!worker.dead) | ||||
| 				++result; | ||||
| 		return result; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| private class Worker { | ||||
| 	public var task(default,null):Null<()->Void>; | ||||
| 	public var dead(default,null) = false; | ||||
|  | ||||
| 	final deathMutex = new Mutex(); | ||||
| 	final waiter = new Lock(); | ||||
| 	final queue:Deque<()->Void>; | ||||
| 	final timeout:Float; | ||||
| 	var thread:Thread; | ||||
| 	var isShutdown = false; | ||||
|  | ||||
| 	public function new(queue:Deque<()->Void>, timeout:Float) { | ||||
| 		this.queue = queue; | ||||
| 		this.timeout = timeout; | ||||
| 		start(); | ||||
| 	} | ||||
|  | ||||
| 	public function wakeup(task:()->Void) { | ||||
| 		deathMutex.acquire(); | ||||
| 		if(dead) | ||||
| 			start(); | ||||
| 		this.task = task; | ||||
| 		waiter.release(); | ||||
| 		deathMutex.release(); | ||||
| 	} | ||||
|  | ||||
| 	public function shutdown() { | ||||
| 		isShutdown = true; | ||||
| 		waiter.release(); | ||||
| 	} | ||||
|  | ||||
| 	function start() { | ||||
| 		dead = false; | ||||
| 		thread = Thread.create(loop); | ||||
| 	} | ||||
|  | ||||
| 	function loop() { | ||||
| 		try { | ||||
| 			while(waiter.wait(timeout)) { | ||||
| 				switch task { | ||||
| 					case null: | ||||
| 						if(isShutdown) | ||||
| 							break; | ||||
| 					case fn: | ||||
| 						fn(); | ||||
| 						//if more tasks were added while all threads were busy | ||||
| 						while(true) { | ||||
| 							switch queue.pop(false) { | ||||
| 								case null: break; | ||||
| 								case fn: fn(); | ||||
| 							} | ||||
| 						} | ||||
| 						task = null; | ||||
| 				} | ||||
| 			} | ||||
| 			deathMutex.acquire(); | ||||
| 			//in case a task was submitted right after the lock timed out | ||||
| 			if(task != null) | ||||
| 				start() | ||||
| 			else | ||||
| 				dead = true; | ||||
| 			deathMutex.release(); | ||||
| 		} catch(e) { | ||||
| 			task = null; | ||||
| 			start(); | ||||
| 			throw e; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
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