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/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
package sys.net;
/**
An address is used to represent a port on a given host ip.
It is used by `sys.net.UdpSocket`.
**/
class Address {
public var host:Int;
public var port:Int;
public function new() {
host = 0;
port = 0;
}
public function getHost() {
var h = new Host("127.0.0.1");
untyped h.ip = host;
return h;
}
public function compare(a:Address) {
var dh = a.host - host;
if (dh != 0)
return dh;
var dp = a.port - port;
if (dp != 0)
return dp;
return 0;
}
public function clone() {
var c = new Address();
c.host = host;
c.port = port;
return c;
}
}

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/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
package sys.net;
/**
A given IP host name.
**/
extern class Host {
/**
The provided host string.
**/
var host(default, null):String;
/**
The actual IP corresponding to the host.
**/
var ip(default, null):Int;
/**
Creates a new Host : the name can be an IP in the form "127.0.0.1" or an host name such as "google.com", in which case
the corresponding IP address is resolved using DNS. An exception occur if the host name could not be found.
**/
function new(name:String):Void;
/**
Returns the IP representation of the host
**/
function toString():String;
/**
Perform a reverse-DNS query to resolve a host name from an IP.
**/
function reverse():String;
/**
Returns the local computer host name
**/
static function localhost():String;
}

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/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
package sys.net;
/**
A TCP socket class : allow you to both connect to a given server and exchange messages or start your own server and wait for connections.
**/
extern class Socket {
/**
The stream on which you can read available data. By default the stream is blocking until the requested data is available,
use `setBlocking(false)` or `setTimeout` to prevent infinite waiting.
**/
var input(default, null):haxe.io.Input;
/**
The stream on which you can send data. Please note that in case the output buffer you will block while writing the data, use `setBlocking(false)` or `setTimeout` to prevent that.
**/
var output(default, null):haxe.io.Output;
/**
A custom value that can be associated with the socket. Can be used to retrieve your custom infos after a `select`.
***/
var custom:Dynamic;
/**
Creates a new unconnected socket.
**/
function new():Void;
/**
Closes the socket : make sure to properly close all your sockets or you will crash when you run out of file descriptors.
**/
function close():Void;
/**
Read the whole data available on the socket.
*Note*: this is **not** meant to be used together with `setBlocking(false)`,
as it will always throw `haxe.io.Error.Blocked`. `input` methods should be used directly instead.
**/
function read():String;
/**
Write the whole data to the socket output.
*Note*: this is **not** meant to be used together with `setBlocking(false)`, as
`haxe.io.Error.Blocked` may be thrown mid-write with no indication of how many bytes have been written.
`output.writeBytes()` should be used instead as it returns this information.
**/
function write(content:String):Void;
/**
Connect to the given server host/port. Throw an exception in case we couldn't successfully connect.
**/
function connect(host:Host, port:Int):Void;
/**
Allow the socket to listen for incoming questions. The parameter tells how many pending connections we can have until they get refused. Use `accept()` to accept incoming connections.
**/
function listen(connections:Int):Void;
/**
Shutdown the socket, either for reading or writing.
**/
function shutdown(read:Bool, write:Bool):Void;
/**
Bind the socket to the given host/port so it can afterwards listen for connections there.
**/
function bind(host:Host, port:Int):Void;
/**
Accept a new connected client. This will return a connected socket on which you can read/write some data.
**/
function accept():Socket;
/**
Return the information about the other side of a connected socket.
**/
function peer():{host:Host, port:Int};
/**
Return the information about our side of a connected socket.
**/
function host():{host:Host, port:Int};
/**
Gives a timeout (in seconds) after which blocking socket operations (such as reading and writing) will abort and throw an exception.
**/
function setTimeout(timeout:Float):Void;
/**
Block until some data is available for read on the socket.
**/
function waitForRead():Void;
/**
Change the blocking mode of the socket. A blocking socket is the default behavior. A non-blocking socket will abort blocking operations immediately by throwing a haxe.io.Error.Blocked value.
**/
function setBlocking(b:Bool):Void;
/**
Allows the socket to immediately send the data when written to its output : this will cause less ping but might increase the number of packets / data size, especially when doing a lot of small writes.
**/
function setFastSend(b:Bool):Void;
/**
Wait until one of the sockets group is ready for the given operation:
- `read` contains sockets on which we want to wait for available data to be read,
- `write` contains sockets on which we want to wait until we are allowed to write some data to their output buffers,
- `others` contains sockets on which we want to wait for exceptional conditions.
- `select` will block until one of the condition is met, in which case it will return the sockets for which the condition was true.
In case a `timeout` (in seconds) is specified, select might wait at worst until the timeout expires.
**/
static function select(read:Array<Socket>, write:Array<Socket>, others:Array<Socket>,
?timeout:Float):{read:Array<Socket>, write:Array<Socket>, others:Array<Socket>};
}

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/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
package sys.net;
/**
A UDP socket class
**/
class UdpSocket extends Socket {
public function new() {
throw "Not available on this platform";
super();
}
/**
Allows the socket to send to broadcast addresses.
**/
public function setBroadcast(b:Bool):Void {
throw "Not available on this platform";
}
/**
Sends data to the specified target host/port address.
**/
public function sendTo(buf:haxe.io.Bytes, pos:Int, len:Int, addr:Address):Int {
return 0;
}
/**
Reads data from any incoming address and store the receiver address into the address parameter.
**/
public function readFrom(buf:haxe.io.Bytes, pos:Int, len:Int, addr:Address):Int {
return 0;
}
}