forked from LeenkxTeam/LNXSDK
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84
leenkx/Shaders/blur_adaptive_pass/blur_adaptive_pass.json
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84
leenkx/Shaders/blur_adaptive_pass/blur_adaptive_pass.json
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{
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"contexts": [
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{
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"name": "blur_adaptive_pass_x",
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"depth_write": false,
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"compare_mode": "always",
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"cull_mode": "none",
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"links": [
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{
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"name": "dirInv",
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"link": "_vec2xInv"
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}
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],
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"texture_params": [],
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"vertex_shader": "../include/pass.vert.glsl",
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"fragment_shader": "blur_adaptive_pass.frag.glsl"
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},
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{
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"name": "blur_adaptive_pass_y",
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"depth_write": false,
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"compare_mode": "always",
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"cull_mode": "none",
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"links": [
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{
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"name": "dirInv",
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"link": "_vec2yInv"
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}
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],
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"texture_params": [],
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"vertex_shader": "../include/pass.vert.glsl",
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"fragment_shader": "blur_adaptive_pass.frag.glsl"
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},
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{
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"name": "blur_adaptive_pass_x2",
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"depth_write": false,
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"compare_mode": "always",
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"cull_mode": "none",
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"links": [
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{
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"name": "dirInv",
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"link": "_vec2x2Inv"
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}
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],
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"texture_params": [],
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"vertex_shader": "../include/pass.vert.glsl",
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"fragment_shader": "blur_adaptive_pass.frag.glsl"
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},
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{
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"name": "blur_adaptive_pass_y3",
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"depth_write": false,
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"compare_mode": "always",
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"cull_mode": "none",
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"links": [
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{
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"name": "dirInv",
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"link": "_vec2y3Inv"
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}
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],
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"texture_params": [],
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"vertex_shader": "../include/pass.vert.glsl",
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"fragment_shader": "blur_adaptive_pass.frag.glsl"
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},
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{
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"name": "blur_adaptive_pass_y3_blend",
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"depth_write": false,
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"compare_mode": "always",
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"cull_mode": "none",
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"blend_source": "blend_one",
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"blend_destination": "blend_one",
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"blend_operation": "add",
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"links": [
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{
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"name": "dirInv",
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"link": "_vec2y3Inv"
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}
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],
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"texture_params": [],
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"vertex_shader": "../include/pass.vert.glsl",
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"fragment_shader": "blur_adaptive_pass.frag.glsl"
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}
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]
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}
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