forked from LeenkxTeam/LNXSDK
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#version 450
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in vec2 texCoord;
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out vec4 fragColor;
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void main() {
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gl_FragDepth = 1.0;
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}
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19
leenkx/Shaders/clear_depth_pass/clear_depth_pass.json
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19
leenkx/Shaders/clear_depth_pass/clear_depth_pass.json
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{
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"contexts": [
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{
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"name": "clear_depth_pass",
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"depth_write": true,
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"color_write_red": false,
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"color_write_green": false,
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"color_write_blue": false,
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"color_write_alpha": false,
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"compare_mode": "always",
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"cull_mode": "none",
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"links": [],
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"texture_params": [],
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"vertex_shader": "../include/pass.vert.glsl",
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"fragment_shader": "clear_depth_pass.frag.glsl",
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"color_attachments": ["_HDR"]
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}
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]
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}
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