forked from LeenkxTeam/LNXSDK
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12
leenkx/Shaders/copy_mrt2_pass/copy_mrt2_pass.frag.glsl
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12
leenkx/Shaders/copy_mrt2_pass/copy_mrt2_pass.frag.glsl
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#version 450
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uniform sampler2D tex0;
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uniform sampler2D tex1;
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in vec2 texCoord;
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out vec4 fragColor[2];
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void main() {
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fragColor[0] = textureLod(tex0, texCoord, 0.0);
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fragColor[1] = textureLod(tex1, texCoord, 0.0);
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}
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14
leenkx/Shaders/copy_mrt2_pass/copy_mrt2_pass.json
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14
leenkx/Shaders/copy_mrt2_pass/copy_mrt2_pass.json
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{
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"contexts": [
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{
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"name": "copy_mrt2_pass",
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"depth_write": false,
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"compare_mode": "always",
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"cull_mode": "none",
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"links": [],
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"texture_params": [],
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"vertex_shader": "../include/pass.vert.glsl",
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"fragment_shader": "copy_mrt2_pass.frag.glsl"
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}
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]
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}
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