forked from LeenkxTeam/LNXSDK
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8
leenkx/Shaders/debug_draw/line.frag.glsl
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8
leenkx/Shaders/debug_draw/line.frag.glsl
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#version 450
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in vec3 color;
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out vec4 fragColor;
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void main() {
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fragColor = vec4(color, 1.0);
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}
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12
leenkx/Shaders/debug_draw/line.vert.glsl
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12
leenkx/Shaders/debug_draw/line.vert.glsl
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#version 450
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in vec3 pos;
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in vec3 col;
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uniform mat4 ViewProjection;
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out vec3 color;
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void main() {
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color = col;
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gl_Position = ViewProjection * vec4(pos, 1.0);
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}
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15
leenkx/Shaders/debug_draw/line_deferred.frag.glsl
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15
leenkx/Shaders/debug_draw/line_deferred.frag.glsl
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#version 450
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#include "compiled.inc"
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in vec3 color;
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out vec4 fragColor[GBUF_SIZE];
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void main() {
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fragColor[GBUF_IDX_0] = vec4(1.0, 1.0, 0.0, 1.0);
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fragColor[GBUF_IDX_1] = vec4(color, 1.0);
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#ifdef _EmissionShaded
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fragColor[GBUF_IDX_EMISSION] = vec4(0.0);
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#endif
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}
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