forked from LeenkxTeam/LNXSDK
Update Files
This commit is contained in:
18
leenkx/Shaders/histogram_pass/histogram_pass.frag.glsl
Normal file
18
leenkx/Shaders/histogram_pass/histogram_pass.frag.glsl
Normal file
@ -0,0 +1,18 @@
|
||||
#version 450
|
||||
|
||||
#include "compiled.inc"
|
||||
|
||||
uniform sampler2D tex;
|
||||
|
||||
in vec2 texCoord;
|
||||
out vec4 fragColor;
|
||||
|
||||
void main() {
|
||||
fragColor.a = 0.01 * autoExposureSpeed;
|
||||
fragColor.rgb = textureLod(tex, vec2(0.5, 0.5), 0.0).rgb +
|
||||
textureLod(tex, vec2(0.2, 0.2), 0.0).rgb +
|
||||
textureLod(tex, vec2(0.8, 0.2), 0.0).rgb +
|
||||
textureLod(tex, vec2(0.2, 0.8), 0.0).rgb +
|
||||
textureLod(tex, vec2(0.8, 0.8), 0.0).rgb;
|
||||
fragColor.rgb /= 5.0;
|
||||
}
|
Reference in New Issue
Block a user