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10
leenkx/Shaders/include/pass_copy.frag.glsl
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10
leenkx/Shaders/include/pass_copy.frag.glsl
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#version 450
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uniform sampler2D tex;
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in vec2 texCoord;
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out vec4 fragColor;
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void main() {
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fragColor = textureLod(tex, texCoord, 0.0);
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}
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