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12
leenkx/Shaders/include/pass_volume.vert.glsl
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12
leenkx/Shaders/include/pass_volume.vert.glsl
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#version 450
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uniform mat4 VWVP;
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in vec3 pos;
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out vec4 wvpposition;
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void main() {
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wvpposition = VWVP * vec4(pos, 1.0);
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gl_Position = wvpposition;
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}
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