Update Files

This commit is contained in:
2025-01-22 16:18:30 +01:00
parent ed4603cf95
commit a36294b518
16718 changed files with 2960346 additions and 0 deletions

View File

@ -0,0 +1,33 @@
// Per-Object Motion Blur
// http://john-chapman-graphics.blogspot.com/2013/01/per-object-motion-blur.html
#version 450
#include "compiled.inc"
uniform sampler2D sveloc;
uniform sampler2D tex;
// uniform vec2 texStep;
uniform float frameScale;
in vec2 texCoord;
out vec4 fragColor;
void main() {
vec2 velocity = textureLod(sveloc, texCoord, 0.0).rg * motionBlurIntensity * frameScale;
#ifdef _InvY
velocity.y = -velocity.y;
#endif
fragColor.rgb = textureLod(tex, texCoord, 0.0).rgb;
// float speed = length(velocity / texStep);
// const int MAX_SAMPLES = 8;
// int samples = clamp(int(speed), 1, MAX_SAMPLES);
const int samples = 8;
for (int i = 0; i < samples; ++i) {
vec2 offset = velocity * (float(i) / float(samples - 1) - 0.5);
fragColor.rgb += textureLod(tex, texCoord + offset, 0.0).rgb;
}
fragColor.rgb /= float(samples + 1);
}

View File

@ -0,0 +1,24 @@
{
"contexts": [
{
"name": "motion_blur_veloc_pass",
"depth_write": false,
"compare_mode": "always",
"cull_mode": "none",
"links": [
{
"name": "frameScale",
"link": "_frameScale"
},
{
"name": "texStep",
"link": "_screenSizeInv",
"ifdef": ["_Disabled"]
}
],
"texture_params": [],
"vertex_shader": "../include/pass.vert.glsl",
"fragment_shader": "motion_blur_veloc_pass.frag.glsl"
}
]
}