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41
leenkx/Shaders/ssr_pass/ssr_pass.json
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41
leenkx/Shaders/ssr_pass/ssr_pass.json
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{
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"contexts": [
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{
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"name": "ssr_pass",
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"depth_write": false,
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"compare_mode": "always",
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"cull_mode": "none",
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"links": [
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{
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"name": "P",
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"link": "_projectionMatrix"
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},
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{
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"name": "V3",
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"link": "_viewMatrix3"
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},
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{
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"name": "invP",
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"link": "_inverseProjectionMatrix"
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},
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{
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"name": "cameraProj",
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"link": "_cameraPlaneProj"
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},
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{
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"name": "PPComp9",
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"link": "_PPComp9",
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"ifdef": ["_CPostprocess"]
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},
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{
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"name": "PPComp10",
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"link": "_PPComp10",
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"ifdef": ["_CPostprocess"]
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}
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],
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"texture_params": [],
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"vertex_shader": "../include/pass_viewray2.vert.glsl",
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"fragment_shader": "ssr_pass.frag.glsl"
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}
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]
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}
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