forked from LeenkxTeam/LNXSDK
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38
leenkx/Shaders/ssrefr_pass/ssrefr_pass.json
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38
leenkx/Shaders/ssrefr_pass/ssrefr_pass.json
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{
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"contexts": [
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{
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"name": "ssrefr_pass",
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"depth_write": false,
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"compare_mode": "always",
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"cull_mode": "none",
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"links": [
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{
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"name": "P",
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"link": "_projectionMatrix"
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},
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{
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"name": "V3",
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"link": "_viewMatrix3"
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},
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{
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"name": "eye",
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"link": "_cameraPosition"
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},
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{
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"name": "eyeLook",
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"link": "_cameraLook"
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},
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{
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"name": "invP",
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"link": "_inverseProjectionMatrix"
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},
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{
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"name": "cameraProj",
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"link": "_cameraPlaneProj"
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}
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],
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"vertex_shader": "../include/pass_viewray2.vert.glsl",
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"fragment_shader": "ssrefr_pass.frag.glsl"
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}
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]
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}
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