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2025-01-22 16:18:30 +01:00
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package leenkx.logicnode;
import iron.object.Object;
#if lnx_skin
import iron.object.BoneAnimation;
#end
import iron.math.Mat4;
class GetBoneTransformNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function get(from: Int): Mat4 {
#if lnx_skin
var object: Object = inputs[0].get();
var boneName: String = inputs[1].get();
if (object == null) return null;
var anim = object.animation != null ? cast(object.animation, BoneAnimation) : null;
if (anim == null) anim = object.getBoneAnimation(object.uid);
// Get bone in armature
var bone = anim.getBone(boneName);
//return anim.getAbsWorldMat(bone);
return anim.getAbsMat(bone).clone().multmat(object.transform.world);
//return anim.getAbsWorldMat(bone);
#else
return null;
#end
}
}