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57
leenkx/Sources/leenkx/logicnode/RaycastRayNode.hx
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57
leenkx/Sources/leenkx/logicnode/RaycastRayNode.hx
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package leenkx.logicnode;
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import iron.math.Vec4;
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import iron.math.Ray;
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import iron.object.Object;
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class RaycastRayNode extends LogicNode {
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var o: Object;
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var v: Vec4;
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var dist: Float;
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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o = null;
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v = null;
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dist = Math.POSITIVE_INFINITY;
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var objects: Array<Object> = inputs[1].get();
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var ray: Ray = new Ray(inputs[2].get(), inputs[3].get());
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for (obj in objects){
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var t = obj.transform;
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var c = new Vec4(t.worldx(), t.worldy(), t.worldz());
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var s = new Vec4(t.dim.x, t.dim.y, t.dim.z);
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var intersect = ray.intersectBox(c, s);
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if (intersect != null){
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var d = Vec4.distance(intersect, inputs[2].get());
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if (d < dist){
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o = obj;
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v = intersect;
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dist = d;
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}
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}
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}
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if (o == null) runOutput(2); else runOutput(1);
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runOutput(0);
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}
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override function get(from: Int): Dynamic {
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return
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switch (from) {
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case 3: o;
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case 4: v;
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case 5: dist;
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default: null;
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}
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}
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}
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