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34
leenkx/Sources/leenkx/logicnode/SetRotationNode.hx
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34
leenkx/Sources/leenkx/logicnode/SetRotationNode.hx
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package leenkx.logicnode;
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import iron.object.Object;
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import iron.math.Quat;
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import leenkx.trait.physics.RigidBody;
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class SetRotationNode extends LogicNode {
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public var property0: String; // UNUSED
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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var object: Object = inputs[1].get();
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if (object == null) return;
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var _q: Quat = inputs[2].get();
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if (_q == null) return;
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final q = new Quat(_q.x, _q.y, _q.z, _q.w).normalize();
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object.transform.rot.setFrom(q);
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object.transform.buildMatrix();
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#if lnx_physics
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var rigidBody = object.getTrait(RigidBody);
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if (rigidBody != null) {
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rigidBody.syncTransform();
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}
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#end
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runOutput(0);
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}
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}
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