forked from LeenkxTeam/LNXSDK
Update Files
This commit is contained in:
41
leenkx/Sources/leenkx/logicnode/TranslateObjectNode.hx
Normal file
41
leenkx/Sources/leenkx/logicnode/TranslateObjectNode.hx
Normal file
@ -0,0 +1,41 @@
|
||||
package leenkx.logicnode;
|
||||
|
||||
import iron.object.Object;
|
||||
import iron.math.Vec4;
|
||||
import leenkx.trait.physics.RigidBody;
|
||||
|
||||
using leenkx.object.TransformExtension;
|
||||
|
||||
class TranslateObjectNode extends LogicNode {
|
||||
|
||||
public function new(tree: LogicTree) {
|
||||
super(tree);
|
||||
}
|
||||
|
||||
override function run(from: Int) {
|
||||
var object: Object = inputs[1].get();
|
||||
var vec: Vec4 = inputs[2].get();
|
||||
var local: Bool = inputs.length > 3 ? inputs[3].get() : false;
|
||||
|
||||
if (object == null || vec == null) return;
|
||||
|
||||
if (!local) {
|
||||
object.transform.loc.add(vec);
|
||||
object.transform.buildMatrix();
|
||||
}
|
||||
|
||||
else {
|
||||
object.transform.loc.add(object.transform.worldVecToOrientation(vec));
|
||||
object.transform.buildMatrix();
|
||||
}
|
||||
|
||||
#if lnx_physics
|
||||
var rigidBody = object.getTrait(RigidBody);
|
||||
|
||||
if (rigidBody != null) rigidBody.syncTransform();
|
||||
#end
|
||||
|
||||
runOutput(0);
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user