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77
leenkx/blender/lnx/lightmapper/utility/gui/Viewport.py
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77
leenkx/blender/lnx/lightmapper/utility/gui/Viewport.py
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import bpy, blf, bgl, os, gpu
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from gpu_extras.batch import batch_for_shader
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class ViewportDraw:
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def __init__(self, context, text):
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bakefile = "TLM_Overlay.png"
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scriptDir = os.path.dirname(os.path.realpath(__file__))
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bakefile_path = os.path.abspath(os.path.join(scriptDir, '..', '..', 'assets', bakefile))
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image_name = "TLM_Overlay.png"
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bpy.ops.image.open(filepath=bakefile_path)
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print("Self path: " + bakefile_path)
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for img in bpy.data.images:
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if img.filepath.endswith(image_name):
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image = img
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break
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if not image:
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image = bpy.data.images[image_name]
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x = 15
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y = 15
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w = 400
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h = 200
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self.shader = gpu.shader.from_builtin('2D_IMAGE')
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self.batch = batch_for_shader(
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self.shader, 'TRI_FAN',
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{
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"pos": ((x, y), (x+w, y), (x+w, y+h), (x, y+h)),
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"texCoord": ((0, 0), (1, 0), (1, 1), (0, 1)),
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},
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)
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if image.gl_load():
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raise Exception()
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self.text = text
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self.image = image
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#self.handle = bpy.types.SpaceView3D.draw_handler_add(self.draw_text_callback, (context,), 'WINDOW', 'POST_PIXEL')
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self.handle2 = bpy.types.SpaceView3D.draw_handler_add(self.draw_image_callback, (context,), 'WINDOW', 'POST_PIXEL')
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def draw_text_callback(self, context):
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font_id = 0
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blf.position(font_id, 15, 15, 0)
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blf.size(font_id, 20, 72)
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blf.draw(font_id, "%s" % (self.text))
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def draw_image_callback(self, context):
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if self.image:
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bgl.glEnable(bgl.GL_BLEND)
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bgl.glActiveTexture(bgl.GL_TEXTURE0)
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try:
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bgl.glBindTexture(bgl.GL_TEXTURE_2D, self.image.bindcode)
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except:
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bpy.types.SpaceView3D.draw_handler_remove(self.handle2, 'WINDOW')
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self.shader.bind()
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self.shader.uniform_int("image", 0)
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self.batch.draw(self.shader)
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bgl.glDisable(bgl.GL_BLEND)
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def update_text(self, text):
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self.text = text
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def remove_handle(self):
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#bpy.types.SpaceView3D.draw_handler_remove(self.handle, 'WINDOW')
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bpy.types.SpaceView3D.draw_handler_remove(self.handle2, 'WINDOW')
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