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28
leenkx/blender/lnx/logicnode/animation/LN_one_shot_action.py
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28
leenkx/blender/lnx/logicnode/animation/LN_one_shot_action.py
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from lnx.logicnode.lnx_nodes import *
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class OneShotActionNode(LnxLogicTreeNode):
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"""Introduce one loop of animation in the current tree."""
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bl_idname = 'LNOneShotActionNode'
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bl_label = 'One Shot Action'
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bl_width_default = 250
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lnx_version = 1
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property0: HaxeStringProperty('property0', name = 'Action ID', default = '')
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'Start')
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self.add_input('LnxNodeSocketAction', 'Stop')
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self.add_input('LnxNodeSocketObject', 'Object')
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self.add_input('LnxNodeSocketAnimTree', 'Main Action')
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self.add_input('LnxNodeSocketAnimAction', 'One Shot')
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self.add_input('LnxBoolSocket', 'Restart', default_value = True)
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self.add_input('LnxFloatSocket', 'Blend In Time', default_value = 1.0)
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self.add_input('LnxFloatSocket', 'Blend Out Time', default_value = 1.0)
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self.add_input('LnxIntSocket', 'Bone Group', default_value = -1)
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self.add_output('LnxNodeSocketAction', 'Out')
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self.add_output('LnxNodeSocketAction', 'Done')
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self.add_output('LnxNodeSocketAnimTree', 'Result')
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def draw_buttons(self, context, layout):
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layout.prop(self, 'property0')
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