forked from LeenkxTeam/LNXSDK
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from lnx.logicnode.lnx_nodes import *
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class PlayActionFromNode(LnxLogicTreeNode):
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"""
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Plays animation action, that starts from given frame (0 is the first), and ends at given frame (-1 for last frame).
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@input In: Activates the node logic.
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@input Object: States object/armature to run the animation action on.
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@input Action: States animation action to be played.
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@input Start Frame: Sets frame the animation should start at from 0.
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@input End Frame: Sets frame the animation should end at. HINT: Set to "-1" if you want the total frames length of the animation.
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@input Blend: Sets rate to blend multiple animations together.
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@input Speed: Sets rate the animation plays at.
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@input Loop: Sets whether the animation should rewind itself after finishing.
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@output Out: Executes whenever the node is run.
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@output Done: Executes whenever the played animation is finished. (Only triggers if looping is false.)
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"""
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bl_idname = 'LNPlayActionFromNode'
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bl_label = 'Play Action From'
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lnx_version = 3
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxNodeSocketObject', 'Object')
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self.add_input('LnxNodeSocketAnimAction', 'Action')
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self.add_input('LnxIntSocket', 'Start Frame')
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self.add_input('LnxIntSocket', 'End Frame')
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self.add_input('LnxFloatSocket', 'Blend', default_value = 0.25)
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self.add_input('LnxFloatSocket', 'Speed', default_value = 1.0)
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self.add_input('LnxBoolSocket', 'Loop', default_value = False)
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self.add_input('LnxBoolSocket', 'Reverse', default_value = False)
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self.add_output('LnxNodeSocketAction', 'Out')
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self.add_output('LnxNodeSocketAction', 'Done')
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def get_replacement_node(self, node_tree: bpy.types.NodeTree):
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if self.lnx_version in (0, 1):
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return NodeReplacement(
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'LNPlayActionFromNode', self.lnx_version, 'LNPlayActionFromNode', 2,
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in_socket_mapping={0:0, 1:1, 2:2, 3:3, 4:4}, out_socket_mapping={0:0, 1:1}
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)
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if self.lnx_version == 2:
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return NodeReplacement(
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'LNPlayActionFromNode', self.lnx_version, 'LNPlayActionFromNode', 3,
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in_socket_mapping={0:0, 1:1, 2:2, 3:3, 4:5, 5:6, 6:7}, out_socket_mapping={0:0, 1:1}
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)
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raise LookupError()
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