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16
leenkx/blender/lnx/logicnode/animation/LN_set_parent_bone.py
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16
leenkx/blender/lnx/logicnode/animation/LN_set_parent_bone.py
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from lnx.logicnode.lnx_nodes import *
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class SetParentBoneNode(LnxLogicTreeNode):
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"""Sets the given object parent to the given bone."""
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bl_idname = 'LNSetParentBoneNode'
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bl_label = 'Set Parent Bone'
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lnx_version = 1
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lnx_section = 'armature'
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxNodeSocketObject', 'Object')
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self.add_input('LnxNodeSocketObject', 'Parent')
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self.add_input('LnxStringSocket', 'Bone', default_value='Bone')
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self.add_output('LnxNodeSocketAction', 'Out')
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