forked from LeenkxTeam/LNXSDK
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from lnx.logicnode.lnx_nodes import *
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class SwitchActionMultiNode(LnxLogicTreeNode):
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"""Switch between the given actions with interpolation."""
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bl_idname = 'LNSwitchActionMultiNode'
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bl_label = 'Switch Action Multi'
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lnx_version = 1
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min_inputs = 8
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def __init__(self):
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super(SwitchActionMultiNode, self).__init__()
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array_nodes[self.get_id_str()] = self
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'Switch')
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self.add_input('LnxIntSocket', 'Switch To', default_value = 1)
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self.add_input('LnxNodeSocketObject', 'Object')
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self.add_input('LnxBoolSocket', 'Restart', default_value = True)
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self.add_input('LnxFloatSocket', 'Time', default_value = 1.0)
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self.add_input('LnxIntSocket', 'Bone Group', default_value = -1)
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self.add_input('LnxNodeSocketAnimTree', 'Action 0')
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self.add_input('LnxNodeSocketAnimTree', 'Action 1')
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self.add_output('LnxNodeSocketAction', 'Done')
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self.add_output('LnxNodeSocketAnimTree', 'Result')
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def draw_buttons(self, context, layout):
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row = layout.row(align=True)
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op = row.operator('lnx.node_add_input', text='New', icon='PLUS', emboss=True)
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op.node_index = self.get_id_str()
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op.socket_type = 'LnxNodeSocketAnimTree'
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op.name_format = 'Action {0}'
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op.index_name_offset = -6
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column = row.column(align=True)
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op = column.operator('lnx.node_remove_input', text='', icon='X', emboss=True)
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op.node_index = self.get_id_str()
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if len(self.inputs) == self.min_inputs:
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column.enabled = False
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