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46
leenkx/blender/lnx/logicnode/array/LN_array_add.py
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46
leenkx/blender/lnx/logicnode/array/LN_array_add.py
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from lnx.logicnode.lnx_nodes import *
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class ArrayAddNode(LnxLogicTreeNode):
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"""Adds the given value to the given array.
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@input Array: the array to manipulate.
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@input Modify Original: if `false`, the input array is copied before adding the value.
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@input Unique Values: if `true`, values may occur only once in that array (only primitive data types are supported).
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"""
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bl_idname = 'LNArrayAddNode'
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bl_label = 'Array Add'
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lnx_version = 5
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min_inputs = 6
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def __init__(self):
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super(ArrayAddNode, self).__init__()
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array_nodes[self.get_id_str()] = self
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxNodeSocketArray', 'Array')
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self.add_input('LnxBoolSocket', 'Modify Original', default_value=True)
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self.add_input('LnxBoolSocket', 'Unique Values')
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self.add_input('LnxBoolSocket', 'Add First')
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self.add_input('LnxDynamicSocket', 'Value')
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self.add_output('LnxNodeSocketAction', 'Out')
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self.add_output('LnxNodeSocketArray', 'Array')
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def draw_buttons(self, context, layout):
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row = layout.row(align=True)
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op = row.operator('lnx.node_add_input_value', text='Add Input', icon='PLUS', emboss=True)
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op.node_index = self.get_id_str()
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op.socket_type = 'LnxDynamicSocket'
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column = row.column(align=True)
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op = column.operator('lnx.node_remove_input', text='', icon='X', emboss=True)
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op.node_index = self.get_id_str()
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if len(self.inputs) == self.min_inputs:
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column.enabled = False
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def get_replacement_node(self, node_tree: bpy.types.NodeTree):
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if self.lnx_version not in (0, 4):
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raise LookupError()
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return NodeReplacement.Identity(self)
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