forked from LeenkxTeam/LNXSDK
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31
leenkx/blender/lnx/logicnode/array/LN_array_display.py
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31
leenkx/blender/lnx/logicnode/array/LN_array_display.py
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from lnx.logicnode.lnx_nodes import *
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class ArrayDisplayNode(LnxLogicTreeNode):
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"""Returns the display of the given array."""
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bl_idname = 'LNArrayDisplayNode'
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bl_label = 'Array Display'
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lnx_version = 1
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def remove_extra_inputs(self, context):
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while len(self.inputs) > 2:
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self.inputs.remove(self.inputs[-1])
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if self.property0 == 'Item Field':
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self.add_input('LnxStringSocket', 'Item Field')
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if self.property0 == 'Item Property':
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self.add_input('LnxStringSocket', 'Item Property')
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property0: HaxeEnumProperty(
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'property0',
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items = [('Item', 'Item', 'Array Item'),
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('Item Field', 'Item Field', 'Object Item Field, ie: name, uid, visible, parent, length, etc.'),
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('Item Property', 'Item Property', 'Object Item Property')],
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name='', default='Item', update=remove_extra_inputs)
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketArray', 'Array')
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self.add_input('LnxStringSocket', 'Separator')
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self.add_output('LnxStringSocket', 'Items')
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def draw_buttons(self, context, layout):
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layout.prop(self, 'property0')
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