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37
leenkx/blender/lnx/logicnode/input/LN_touch_in_region.py
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37
leenkx/blender/lnx/logicnode/input/LN_touch_in_region.py
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from lnx.logicnode.lnx_nodes import *
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class TouchInRegionNode(LnxLogicTreeNode):
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"""Detect touch in specific region.
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@input Center X/Y: The position of the center in pixels.
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@input Width: Width of the region in pixels.
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@input Height: Height of the region in pixels.
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@input Angle: Rotation angle in radians. Rotation is clockwise.
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@output On Enter: Activated after the cursor enters the region.
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@output On Exit: Activated after the cursor exits the region.
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@output Is Inside: True if inside the region. False otherwise.
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"""
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bl_idname = 'LNTouchInRegionNode'
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bl_label = 'Touch In Region'
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lnx_section = 'surface'
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lnx_version = 1
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property0: HaxeEnumProperty(
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'property0',
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items = [('rectangle', 'Rectangle', 'Rectangular region'),
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('ellipse', 'Ellipse', 'Elliptical or Circular region')],
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name='', default='rectangle')
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def lnx_init(self, context):
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self.add_input('LnxFloatSocket', 'Center X')
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self.add_input('LnxFloatSocket', 'Center Y')
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self.add_input('LnxFloatSocket', 'Width')
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self.add_input('LnxFloatSocket', 'Height')
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self.add_input('LnxFloatSocket', 'Angle')
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self.add_output('LnxNodeSocketAction', 'On Enter')
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self.add_output('LnxNodeSocketAction', 'On Exit')
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self.add_output('LnxBoolSocket', 'Is Inside')
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def draw_buttons(self, context, layout):
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layout.prop(self, 'property0')
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