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77
leenkx/blender/lnx/logicnode/logic/LN_gate.py
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77
leenkx/blender/lnx/logicnode/logic/LN_gate.py
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from lnx.logicnode.lnx_nodes import *
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def remove_extra_inputs(self, context):
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if not any(p == self.property0 for p in ['Or', 'And']):
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while len(self.inputs) > self.min_inputs:
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self.inputs.remove(self.inputs[-1])
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if self.property0 == 'Between':
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self.add_input('LnxDynamicSocket', 'Input 3')
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class GateNode(LnxLogicTreeNode):
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"""Logic nodes way to do "if" statements. When activated, it
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compares if its two inputs are being Equal, Greater Equal,
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Less Equal, Not Equal, or Between, regardless of variable type, and passes
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through its active input to the output that matches the result of
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the comparison.
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"And" and "Or" are being used for booleans only, and pass through
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the input when both booleans are true (And) or at least one (Or)."""
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bl_idname = 'LNGateNode'
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bl_label = 'Gate'
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lnx_version = 3
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min_inputs = 3
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property0: HaxeEnumProperty(
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'property0',
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items = [('Equal', 'Equal', 'Equal'),
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('Not Equal', 'Not Equal', 'Not Equal'),
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('Almost Equal', 'Almost Equal', 'Almost Equal'),
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('Greater', 'Greater', 'Greater'),
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('Greater Equal', 'Greater Equal', 'Greater Equal'),
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('Less', 'Less', 'Less'),
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('Less Equal', 'Less Equal', 'Less Equal'),
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('Between', 'Between', 'Input 1 Between Input 2 and Input 3 inclusive'),
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('Or', 'Or', 'Or'),
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('And', 'And', 'And')],
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name='', default='Equal',
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update=remove_extra_inputs)
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property1: HaxeFloatProperty('property1', name='Tolerance', description='Precision for float compare', default=0.0001)
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def __init__(self):
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super(GateNode, self).__init__()
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array_nodes[str(id(self))] = self
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxDynamicSocket', 'Input 1')
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self.add_input('LnxDynamicSocket', 'Input 2')
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self.add_output('LnxNodeSocketAction', 'True')
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self.add_output('LnxNodeSocketAction', 'False')
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def draw_buttons(self, context, layout):
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layout.prop(self, 'property0')
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if self.property0 == 'Almost Equal':
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layout.prop(self, 'property1')
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if any(p == self.property0 for p in ['Or', 'And']):
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row = layout.row(align=True)
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op = row.operator('lnx.node_add_input', text='New', icon='PLUS', emboss=True)
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op.node_index = str(id(self))
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op.socket_type = 'LnxDynamicSocket'
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column = row.column(align=True)
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op = column.operator('lnx.node_remove_input', text='', icon='X', emboss=True)
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op.node_index = str(id(self))
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if len(self.inputs) == self.min_inputs:
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column.enabled = False
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def get_replacement_node(self, node_tree: bpy.types.NodeTree):
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if self.lnx_version == 1 or self.lnx_version == 2:
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return NodeReplacement(
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'LNGateNode', self.lnx_version, 'LNGateNode', 3,
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in_socket_mapping={0:0, 1:1, 2:2}, out_socket_mapping={0:0, 1:1}
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)
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else:
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raise LookupError()
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