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91
leenkx/blender/lnx/logicnode/logic/LN_merge.py
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91
leenkx/blender/lnx/logicnode/logic/LN_merge.py
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from lnx.logicnode.lnx_nodes import *
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class MergeNode(LnxLogicTreeNode):
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"""Activates the output when at least one connected input is activated.
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If multiple inputs are active, the behaviour is specified by the
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`Execution Mode` option.
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@output Active Input Index: [*Available if Execution Mode is set to
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Once Per Input*] The index of the last input that activated the output,
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-1 if there was no execution yet on the current frame.
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@option Execution Mode: The node's behaviour if multiple inputs are
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active on the same frame.
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- `Once Per Input`: If multiple inputs are active on one frame, activate
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the output for each active input individually (simple forwarding).
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- `Once Per Frame`: If multiple inputs are active on one frame,
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trigger the output only once.
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@option New: Add a new input socket.
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@option X Button: Remove the lowermost input socket."""
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bl_idname = 'LNMergeNode'
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bl_label = 'Merge'
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lnx_section = 'flow'
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lnx_version = 3
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min_inputs = 0
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def update_exec_mode(self, context):
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self.outputs['Active Input Index'].hide = self.property0 == 'once_per_frame'
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property0: HaxeEnumProperty(
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'property0',
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name='Execution Mode',
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description='The node\'s behaviour if multiple inputs are active on the same frame',
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items=[('once_per_input', 'Once Per Input',
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'If multiple inputs are active on one frame, activate the'
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' output for each active input individually (simple forwarding)'),
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('once_per_frame', 'Once Per Frame',
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'If multiple inputs are active on one frame, trigger the output only once')],
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default='once_per_input',
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update=update_exec_mode,
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)
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def __init__(self):
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super(MergeNode, self).__init__()
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array_nodes[str(id(self))] = self
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def lnx_init(self, context):
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self.add_output('LnxNodeSocketAction', 'Out')
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self.add_output('LnxIntSocket', 'Active Input Index')
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def draw_buttons(self, context, layout):
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layout.prop(self, 'property0', text='')
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row = layout.row(align=True)
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op = row.operator('lnx.node_add_input', text='New', icon='PLUS', emboss=True)
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op.node_index = str(id(self))
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op.socket_type = 'LnxNodeSocketAction'
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column = row.column(align=True)
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op = column.operator('lnx.node_remove_input', text='', icon='X', emboss=True)
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op.node_index = str(id(self))
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if len(self.inputs) == self.min_inputs:
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column.enabled = False
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def draw_label(self) -> str:
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if len(self.inputs) == self.min_inputs:
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return self.bl_label
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return f'{self.bl_label}: [{len(self.inputs)}]'
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def get_replacement_node(self, node_tree: bpy.types.NodeTree):
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if self.lnx_version not in (0, 2):
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raise LookupError()
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if self.lnx_version == 1 or self.lnx_version == 2:
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newnode = node_tree.nodes.new('LNMergeNode')
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newnode.property0 = self.property0
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# Recreate all original inputs
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array_nodes[str(id(newnode))] = newnode
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for idx, input in enumerate(self.inputs):
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bpy.ops.lnx.node_add_input('EXEC_DEFAULT', node_index=str(id(newnode)), socket_type='LnxNodeSocketAction')
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for link in input.links:
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node_tree.links.new(link.from_socket, newnode.inputs[idx])
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# Recreate outputs
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for link in self.outputs[0].links:
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node_tree.links.new(newnode.outputs[0], link.to_socket)
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return newnode
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