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37
leenkx/blender/lnx/logicnode/native/LN_write_storage.py
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37
leenkx/blender/lnx/logicnode/native/LN_write_storage.py
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from lnx.logicnode.lnx_nodes import *
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class WriteStorageNode(LnxLogicTreeNode):
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"""Writes a given value to the application's default storage file.
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Each value is uniquely identified by a key, which can be used to
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later read the value from the storage file.
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Each key can only refer to one value, so writing a second value with
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a key that is already used overwrites the already stored value with
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the second value.
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The location of the default storage file varies on different
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platforms, as implemented by the Kha storage API:
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- *Windows*: `%USERPROFILE%/Saved Games/<application name>/default.kha`
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- *Linux*: one of `$HOME/.<application name>/default.kha`, `$XDG_DATA_HOME/.<application name>/default.kha` or `$HOME/.local/share/default.kha`
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- *MacOS*: `~/Library/Application Support/<application name>/default.kha`
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- *iOS*: `~/Library/Application Support/<application name>/default.kha`
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- *Android*: `<internalDataPath>/<application package name>/files/default.kha`
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- *HTML 5*: saved in the local storage (web storage API) for the project's [origin](https://developer.mozilla.org/en-US/docs/Glossary/Origin).
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`<application name>` refers to the name set at `Leenkx Exporter > Name`,
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`<application package name>` is the generated package name on Android.
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@seeNode Read Storage
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"""
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bl_idname = 'LNWriteStorageNode'
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bl_label = 'Write Storage'
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lnx_section = 'file'
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lnx_version = 1
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxStringSocket', 'Key')
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self.add_input('LnxDynamicSocket', 'Value')
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self.add_output('LnxNodeSocketAction', 'Out')
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