forked from LeenkxTeam/LNXSDK
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from lnx.logicnode.lnx_nodes import *
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class GetPropertyNode(LnxLogicTreeNode):
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"""Return the value of the given object property. If the object is `null`
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or the property does not exist on the object, the node returns `null`.
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@input Object: The object to which the property belongs.
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@input Property: The name of the property from which to get the value.
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@output Value: The value of the property.
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@output Property: The name of the property as stated in the `Property` input.
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@see `Object Properties Panel > Leenkx Props > Properties` (do not confuse Leenkx object properties with Blender custom properties!)
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@see [`iron.object.Object.properties`](https://api.leenkx.com/iron/object/Object.html#properties)
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@seeNode Set Object Property
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"""
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bl_idname = 'LNGetPropertyNode'
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bl_label = 'Get Object Property'
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lnx_version = 1
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lnx_section = 'props'
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketObject', 'Object')
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self.add_input('LnxStringSocket', 'Property')
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self.add_output('LnxDynamicSocket', 'Value')
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self.add_output('LnxStringSocket', 'Property')
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