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18
leenkx/blender/lnx/logicnode/object/LN_get_object_visible.py
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18
leenkx/blender/lnx/logicnode/object/LN_get_object_visible.py
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from lnx.logicnode.lnx_nodes import *
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class GetVisibleNode(LnxLogicTreeNode):
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"""Returns whether the given object or its visual components are
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visible.
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@seeNode Set Object Visible"""
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bl_idname = 'LNGetVisibleNode'
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bl_label = 'Get Object Visible'
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lnx_section = 'props'
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lnx_version = 1
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketObject', 'Object')
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self.add_output('LnxBoolSocket', 'Is Object Visible')
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self.add_output('LnxBoolSocket', 'Is Mesh Visible')
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self.add_output('LnxBoolSocket', 'Is Shadow Visible')
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