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26
leenkx/blender/lnx/logicnode/object/LN_remove_object.py
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26
leenkx/blender/lnx/logicnode/object/LN_remove_object.py
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from lnx.logicnode.lnx_nodes import *
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class RemoveObjectNode(LnxLogicTreeNode):
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"""This node will remove a scene object or a scene object and its children.
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@input Object: Scene object to remove.
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@input Remove Children: Remove scene object's children too.
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@input Keep Children Transforms: Scene object's children will maintain current transforms when the scene object is removed, else children transforms revert to scene origin transforms.
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"""
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bl_idname = 'LNRemoveObjectNode'
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bl_label = 'Remove Object'
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lnx_version = 2
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxNodeSocketObject', 'Object')
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self.add_input('LnxBoolSocket', 'Remove Children', default_value=True)
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self.add_input('LnxBoolSocket', 'Keep Children Transforms', default_value=True)
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self.add_output('LnxNodeSocketAction', 'Out')
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def get_replacement_node(self, node_tree: bpy.types.NodeTree):
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if self.lnx_version not in (0, 1):
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raise LookupError()
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return NodeReplacement.Identity(self)
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