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44
leenkx/blender/lnx/logicnode/object/LN_set_object_visible.py
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44
leenkx/blender/lnx/logicnode/object/LN_set_object_visible.py
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from lnx.logicnode.lnx_nodes import *
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class SetVisibleNode(LnxLogicTreeNode):
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"""Sets whether the given object is visible.
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@input Object: Object whose property to be set.
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@input Visible: Visibility.
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@input Children: Set the visibility of the children too. Visibility is set only to the immediate children.
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@input Recursive: If enabled, visibility of all the children in the tree is set. Ignored if `Children` is disabled.
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@seeNode Get Object Visible"""
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bl_idname = 'LNSetVisibleNode'
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bl_label = 'Set Object Visible'
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lnx_section = 'props'
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lnx_version = 2
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property0: HaxeEnumProperty(
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'property0',
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items = [('object', 'Object', 'All object componenets visibility'),
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('mesh', 'Mesh', 'Mesh visibility only'),
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('shadow', 'Shadow', 'Shadow visibility only'),
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],
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name='', default='object')
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxNodeSocketObject', 'Object')
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self.add_input('LnxBoolSocket', 'Visible')
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self.add_input('LnxBoolSocket', 'Children', default_value=True)
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self.add_input('LnxBoolSocket', 'Recursive', default_value=False)
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self.add_output('LnxNodeSocketAction', 'Out')
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def draw_buttons(self, context, layout):
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layout.prop(self, 'property0')
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def get_replacement_node(self, node_tree: bpy.types.NodeTree):
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if self.lnx_version not in (0, 1):
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raise LookupError()
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return NodeReplacement.Identity(self)
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