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29
leenkx/blender/lnx/logicnode/physics/LN_volume_trigger.py
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29
leenkx/blender/lnx/logicnode/physics/LN_volume_trigger.py
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from lnx.logicnode.lnx_nodes import *
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class VolumeTriggerNode(LnxLogicTreeNode):
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"""Returns `true` if the given rigid body enters, overlaps or leaves the
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given volume trigger.
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@input RB: this object is taken as the entering object
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@input Trigger: this object is used as the volume trigger
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"""
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bl_idname = 'LNVolumeTriggerNode'
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bl_label = 'Volume Trigger'
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lnx_section = 'misc'
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lnx_version = 1
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property0: HaxeEnumProperty(
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'property0',
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items = [('begin', 'Begin', 'The contact between the rigid bodies begins'),
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('overlap', 'Overlap', 'The contact between the rigid bodies is happening'),
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('end', 'End', 'The contact between the rigid bodies ends')],
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name='', default='begin')
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketObject', 'Object 1')
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self.add_input('LnxNodeSocketObject', 'Object 2')
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self.add_output('LnxBoolSocket', 'Bool')
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def draw_buttons(self, context, layout):
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layout.prop(self, 'property0')
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