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36
leenkx/blender/lnx/logicnode/variable/LN_scene.py
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36
leenkx/blender/lnx/logicnode/variable/LN_scene.py
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import bpy
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import lnx.utils
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from lnx.logicnode.lnx_nodes import *
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class SceneNode(LnxLogicVariableNodeMixin, LnxLogicTreeNode):
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"""Stores the given scene as a variable."""
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bl_idname = 'LNSceneNode'
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bl_label = 'Scene'
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lnx_version = 2
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@property
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def property0_get(self):
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if self.property0 == None:
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return ''
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if self.property0.name not in bpy.data.scenes:
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return self.property0.name
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return lnx.utils.asset_name(bpy.data.scenes[self.property0.name])
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property0: HaxePointerProperty('property0', name='', type=bpy.types.Scene)
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def lnx_init(self, context):
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self.add_output('LnxDynamicSocket', 'Scene', is_var=True)
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def draw_content(self, context, layout):
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layout.prop_search(self, 'property0', bpy.data, 'scenes', icon='NONE', text='')
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def synchronize_from_master(self, master_node: LnxLogicVariableNodeMixin):
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self.property0 = master_node.property0
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def get_replacement_node(self, node_tree: bpy.types.NodeTree):
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if self.lnx_version not in (0, 1):
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raise LookupError()
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return NodeReplacement.Identity(self)
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