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276
leenkx/blender/lnx/props_tilesheet.py
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276
leenkx/blender/lnx/props_tilesheet.py
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import bpy
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from bpy.props import *
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class LnxTilesheetActionListItem(bpy.types.PropertyGroup):
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name: StringProperty(
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name="Name",
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description="A name for this item",
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default="Untitled")
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start_prop: IntProperty(
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name="Start",
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description="A name for this item",
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default=0)
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end_prop: IntProperty(
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name="End",
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description="A name for this item",
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default=0)
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loop_prop: BoolProperty(
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name="Loop",
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description="A name for this item",
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default=True)
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class LNX_UL_TilesheetActionList(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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# We could write some code to decide which icon to use here...
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custom_icon = 'OBJECT_DATAMODE'
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# Make sure your code supports all 3 layout types
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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layout.prop(item, "name", text="", emboss=False, icon=custom_icon)
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elif self.layout_type in {'GRID'}:
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layout.alignment = 'CENTER'
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layout.label(text="", icon = custom_icon)
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class LnxTilesheetActionListNewItem(bpy.types.Operator):
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# Add a new item to the list
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bl_idname = "lnx_tilesheetactionlist.new_item"
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bl_label = "Add a new item"
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def execute(self, context):
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wrd = bpy.data.worlds['Lnx']
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trait = wrd.lnx_tilesheetlist[wrd.lnx_tilesheetlist_index]
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trait.lnx_tilesheetactionlist.add()
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trait.lnx_tilesheetactionlist_index = len(trait.lnx_tilesheetactionlist) - 1
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return{'FINISHED'}
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class LnxTilesheetActionListDeleteItem(bpy.types.Operator):
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"""Delete the selected item from the list"""
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bl_idname = "lnx_tilesheetactionlist.delete_item"
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bl_label = "Deletes an item"
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@classmethod
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def poll(self, context):
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"""Enable if there's something in the list"""
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wrd = bpy.data.worlds['Lnx']
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if len(wrd.lnx_tilesheetlist) == 0:
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return False
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trait = wrd.lnx_tilesheetlist[wrd.lnx_tilesheetlist_index]
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return len(trait.lnx_tilesheetactionlist) > 0
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def execute(self, context):
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wrd = bpy.data.worlds['Lnx']
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trait = wrd.lnx_tilesheetlist[wrd.lnx_tilesheetlist_index]
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list = trait.lnx_tilesheetactionlist
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index = trait.lnx_tilesheetactionlist_index
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list.remove(index)
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if index > 0:
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index = index - 1
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trait.lnx_tilesheetactionlist_index = index
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return{'FINISHED'}
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class LnxTilesheetActionListMoveItem(bpy.types.Operator):
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"""Move an item in the list"""
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bl_idname = "lnx_tilesheetactionlist.move_item"
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bl_label = "Move an item in the list"
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bl_options = {'INTERNAL'}
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direction: EnumProperty(
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items=(
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('UP', 'Up', ""),
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('DOWN', 'Down', "")
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))
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@classmethod
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def poll(self, context):
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"""Enable if there's something in the list"""
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wrd = bpy.data.worlds['Lnx']
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if len(wrd.lnx_tilesheetlist) == 0:
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return False
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trait = wrd.lnx_tilesheetlist[wrd.lnx_tilesheetlist_index]
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return len(trait.lnx_tilesheetactionlist) > 0
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def move_index(self):
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# Move index of an item render queue while clamping it
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wrd = bpy.data.worlds['Lnx']
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trait = wrd.lnx_tilesheetlist[wrd.lnx_tilesheetlist_index]
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index = trait.lnx_tilesheetactionlist_index
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list_length = len(trait.lnx_tilesheetactionlist) - 1
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new_index = 0
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if self.direction == 'UP':
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new_index = index - 1
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elif self.direction == 'DOWN':
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new_index = index + 1
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new_index = max(0, min(new_index, list_length))
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trait.lnx_tilesheetactionlist.move(index, new_index)
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trait.lnx_tilesheetactionlist_index = new_index
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def execute(self, context):
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wrd = bpy.data.worlds['Lnx']
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trait = wrd.lnx_tilesheetlist[wrd.lnx_tilesheetlist_index]
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list = trait.lnx_tilesheetactionlist
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index = trait.lnx_tilesheetactionlist_index
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if self.direction == 'DOWN':
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neighbor = index + 1
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self.move_index()
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elif self.direction == 'UP':
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neighbor = index - 1
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self.move_index()
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else:
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return{'CANCELLED'}
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return{'FINISHED'}
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class LnxTilesheetListItem(bpy.types.PropertyGroup):
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name: StringProperty(
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name="Name",
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description="A name for this item",
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default="Untitled")
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tilesx_prop: IntProperty(
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name="Tiles X",
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description="A name for this item",
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default=0)
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tilesy_prop: IntProperty(
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name="Tiles Y",
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description="A name for this item",
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default=0)
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framerate_prop: FloatProperty(
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name="Frame Rate",
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description="A name for this item",
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default=4.0)
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lnx_tilesheetactionlist: CollectionProperty(type=LnxTilesheetActionListItem)
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lnx_tilesheetactionlist_index: IntProperty(name="Index for lnx_tilesheetactionlist", default=0)
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class LNX_UL_TilesheetList(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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# We could write some code to decide which icon to use here...
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custom_icon = 'OBJECT_DATAMODE'
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# Make sure your code supports all 3 layout types
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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layout.prop(item, "name", text="", emboss=False, icon=custom_icon)
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elif self.layout_type in {'GRID'}:
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layout.alignment = 'CENTER'
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layout.label(text="", icon=custom_icon)
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class LnxTilesheetListNewItem(bpy.types.Operator):
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"""Add a new item to the list"""
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bl_idname = "lnx_tilesheetlist.new_item"
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bl_label = "Add a new item"
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def execute(self, context):
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wrd = bpy.data.worlds['Lnx']
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wrd.lnx_tilesheetlist.add()
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wrd.lnx_tilesheetlist_index = len(wrd.lnx_tilesheetlist) - 1
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return{'FINISHED'}
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class LnxTilesheetListDeleteItem(bpy.types.Operator):
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"""Delete the selected item from the list"""
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bl_idname = "lnx_tilesheetlist.delete_item"
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bl_label = "Deletes an item"
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@classmethod
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def poll(self, context):
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""" Enable if there's something in the list """
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wrd = bpy.data.worlds['Lnx']
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return len(wrd.lnx_tilesheetlist) > 0
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def execute(self, context):
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wrd = bpy.data.worlds['Lnx']
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list = wrd.lnx_tilesheetlist
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index = wrd.lnx_tilesheetlist_index
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list.remove(index)
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if index > 0:
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index = index - 1
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wrd.lnx_tilesheetlist_index = index
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return{'FINISHED'}
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class LnxTilesheetListMoveItem(bpy.types.Operator):
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"""Move an item in the list"""
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bl_idname = "lnx_tilesheetlist.move_item"
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bl_label = "Move an item in the list"
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bl_options = {'INTERNAL'}
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direction: EnumProperty(
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items=(
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('UP', 'Up', ""),
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('DOWN', 'Down', "")
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))
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@classmethod
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def poll(self, context):
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""" Enable if there's something in the list. """
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wrd = bpy.data.worlds['Lnx']
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return len(wrd.lnx_tilesheetlist) > 0
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def move_index(self):
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# Move index of an item render queue while clamping it
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wrd = bpy.data.worlds['Lnx']
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index = wrd.lnx_tilesheetlist_index
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list_length = len(wrd.lnx_tilesheetlist) - 1
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new_index = 0
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if self.direction == 'UP':
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new_index = index - 1
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elif self.direction == 'DOWN':
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new_index = index + 1
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new_index = max(0, min(new_index, list_length))
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wrd.lnx_tilesheetlist.move(index, new_index)
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wrd.lnx_tilesheetlist_index = new_index
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def execute(self, context):
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wrd = bpy.data.worlds['Lnx']
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list = wrd.lnx_tilesheetlist
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index = wrd.lnx_tilesheetlist_index
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if self.direction == 'DOWN':
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neighbor = index + 1
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self.move_index()
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elif self.direction == 'UP':
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neighbor = index - 1
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self.move_index()
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else:
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return{'CANCELLED'}
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return{'FINISHED'}
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__REG_CLASSES = (
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LnxTilesheetActionListItem,
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LNX_UL_TilesheetActionList,
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LnxTilesheetActionListNewItem,
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LnxTilesheetActionListDeleteItem,
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LnxTilesheetActionListMoveItem,
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LnxTilesheetListItem,
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LNX_UL_TilesheetList,
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LnxTilesheetListNewItem,
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LnxTilesheetListDeleteItem,
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LnxTilesheetListMoveItem,
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)
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__reg_classes, unregister = bpy.utils.register_classes_factory(__REG_CLASSES)
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def register():
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__reg_classes()
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bpy.types.World.lnx_tilesheetlist = CollectionProperty(type=LnxTilesheetListItem)
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bpy.types.World.lnx_tilesheetlist_index = IntProperty(name="Index for lnx_tilesheetlist", default=0)
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