forked from LeenkxTeam/LNXSDK
Update Files
This commit is contained in:
@ -0,0 +1,164 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_STRIDING_MESHINTERFACE_H
|
||||
#define BT_STRIDING_MESHINTERFACE_H
|
||||
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "btTriangleCallback.h"
|
||||
#include "btConcaveShape.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes.
|
||||
/// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips.
|
||||
/// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory.
|
||||
ATTRIBUTE_ALIGNED16(class ) btStridingMeshInterface
|
||||
{
|
||||
protected:
|
||||
|
||||
btVector3 m_scaling;
|
||||
|
||||
public:
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
btStridingMeshInterface() :m_scaling(btScalar(1.),btScalar(1.),btScalar(1.))
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
virtual ~btStridingMeshInterface();
|
||||
|
||||
|
||||
|
||||
virtual void InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
|
||||
|
||||
///brute force method to calculate aabb
|
||||
void calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax);
|
||||
|
||||
/// get read and write access to a subpart of a triangle mesh
|
||||
/// this subpart has a continuous array of vertices and indices
|
||||
/// in this way the mesh can be handled as chunks of memory with striding
|
||||
/// very similar to OpenGL vertexarray support
|
||||
/// make a call to unLockVertexBase when the read and write access is finished
|
||||
virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0;
|
||||
|
||||
virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0;
|
||||
|
||||
/// unLockVertexBase finishes the access to a subpart of the triangle mesh
|
||||
/// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
|
||||
virtual void unLockVertexBase(int subpart)=0;
|
||||
|
||||
virtual void unLockReadOnlyVertexBase(int subpart) const=0;
|
||||
|
||||
|
||||
/// getNumSubParts returns the number of seperate subparts
|
||||
/// each subpart has a continuous array of vertices and indices
|
||||
virtual int getNumSubParts() const=0;
|
||||
|
||||
virtual void preallocateVertices(int numverts)=0;
|
||||
virtual void preallocateIndices(int numindices)=0;
|
||||
|
||||
virtual bool hasPremadeAabb() const { return false; }
|
||||
virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const
|
||||
{
|
||||
(void) aabbMin;
|
||||
(void) aabbMax;
|
||||
}
|
||||
virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const
|
||||
{
|
||||
(void) aabbMin;
|
||||
(void) aabbMax;
|
||||
}
|
||||
|
||||
const btVector3& getScaling() const {
|
||||
return m_scaling;
|
||||
}
|
||||
void setScaling(const btVector3& scaling)
|
||||
{
|
||||
m_scaling = scaling;
|
||||
}
|
||||
|
||||
virtual int calculateSerializeBufferSize() const;
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
|
||||
|
||||
|
||||
};
|
||||
|
||||
struct btIntIndexData
|
||||
{
|
||||
int m_value;
|
||||
};
|
||||
|
||||
struct btShortIntIndexData
|
||||
{
|
||||
short m_value;
|
||||
char m_pad[2];
|
||||
};
|
||||
|
||||
struct btShortIntIndexTripletData
|
||||
{
|
||||
short m_values[3];
|
||||
char m_pad[2];
|
||||
};
|
||||
|
||||
struct btCharIndexTripletData
|
||||
{
|
||||
unsigned char m_values[3];
|
||||
char m_pad;
|
||||
};
|
||||
|
||||
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
struct btMeshPartData
|
||||
{
|
||||
btVector3FloatData *m_vertices3f;
|
||||
btVector3DoubleData *m_vertices3d;
|
||||
|
||||
btIntIndexData *m_indices32;
|
||||
btShortIntIndexTripletData *m_3indices16;
|
||||
btCharIndexTripletData *m_3indices8;
|
||||
|
||||
btShortIntIndexData *m_indices16;//backwards compatibility
|
||||
|
||||
int m_numTriangles;//length of m_indices = m_numTriangles
|
||||
int m_numVertices;
|
||||
};
|
||||
|
||||
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
struct btStridingMeshInterfaceData
|
||||
{
|
||||
btMeshPartData *m_meshPartsPtr;
|
||||
btVector3FloatData m_scaling;
|
||||
int m_numMeshParts;
|
||||
char m_padding[4];
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE int btStridingMeshInterface::calculateSerializeBufferSize() const
|
||||
{
|
||||
return sizeof(btStridingMeshInterfaceData);
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endif //BT_STRIDING_MESHINTERFACE_H
|
Reference in New Issue
Block a user