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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2014 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef GJK_COLLISION_DESCRIPTION_H
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#define GJK_COLLISION_DESCRIPTION_H
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#include "LinearMath/btVector3.h"
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struct btGjkCollisionDescription
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{
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btVector3 m_firstDir;
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int m_maxGjkIterations;
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btScalar m_maximumDistanceSquared;
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btScalar m_gjkRelError2;
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btGjkCollisionDescription()
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:m_firstDir(0,1,0),
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m_maxGjkIterations(1000),
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m_maximumDistanceSquared(1e30f),
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m_gjkRelError2(1.0e-6)
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{
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}
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virtual ~btGjkCollisionDescription()
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{
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}
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};
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#endif //GJK_COLLISION_DESCRIPTION_H
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