forked from LeenkxTeam/LNXSDK
		
	Update Files
This commit is contained in:
		@ -0,0 +1,73 @@
 | 
			
		||||
/*
 | 
			
		||||
Bullet Continuous Collision Detection and Physics Library
 | 
			
		||||
Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | 
			
		||||
 | 
			
		||||
This software is provided 'as-is', without any express or implied warranty.
 | 
			
		||||
In no event will the authors be held liable for any damages arising from the use of this software.
 | 
			
		||||
Permission is granted to anyone to use this software for any purpose, 
 | 
			
		||||
including commercial applications, and to alter it and redistribute it freely, 
 | 
			
		||||
subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
 | 
			
		||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
 | 
			
		||||
3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifndef BT_CONTACT_CONSTRAINT_H
 | 
			
		||||
#define BT_CONTACT_CONSTRAINT_H
 | 
			
		||||
 | 
			
		||||
#include "LinearMath/btVector3.h"
 | 
			
		||||
#include "btJacobianEntry.h"
 | 
			
		||||
#include "btTypedConstraint.h"
 | 
			
		||||
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
 | 
			
		||||
 | 
			
		||||
///btContactConstraint can be automatically created to solve contact constraints using the unified btTypedConstraint interface
 | 
			
		||||
ATTRIBUTE_ALIGNED16(class) btContactConstraint : public btTypedConstraint
 | 
			
		||||
{
 | 
			
		||||
protected:
 | 
			
		||||
 | 
			
		||||
	btPersistentManifold m_contactManifold;
 | 
			
		||||
 | 
			
		||||
protected:
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB);
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
 | 
			
		||||
	void	setContactManifold(btPersistentManifold* contactManifold);
 | 
			
		||||
 | 
			
		||||
	btPersistentManifold* getContactManifold()
 | 
			
		||||
	{
 | 
			
		||||
		return &m_contactManifold;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	const btPersistentManifold* getContactManifold() const
 | 
			
		||||
	{
 | 
			
		||||
		return &m_contactManifold;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	virtual ~btContactConstraint();
 | 
			
		||||
 | 
			
		||||
	virtual void getInfo1 (btConstraintInfo1* info);
 | 
			
		||||
 | 
			
		||||
	virtual void getInfo2 (btConstraintInfo2* info);
 | 
			
		||||
 | 
			
		||||
	///obsolete methods
 | 
			
		||||
	virtual void	buildJacobian();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
///very basic collision resolution without friction
 | 
			
		||||
btScalar resolveSingleCollision(btRigidBody* body1, class btCollisionObject* colObj2, const btVector3& contactPositionWorld,const btVector3& contactNormalOnB, const struct btContactSolverInfo& solverInfo,btScalar distance);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
///resolveSingleBilateral is an obsolete methods used for vehicle friction between two dynamic objects
 | 
			
		||||
void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
 | 
			
		||||
                      btRigidBody& body2, const btVector3& pos2,
 | 
			
		||||
                      btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif //BT_CONTACT_CONSTRAINT_H
 | 
			
		||||
		Reference in New Issue
	
	Block a user