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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _BT_ACTION_INTERFACE_H
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#define _BT_ACTION_INTERFACE_H
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class btIDebugDraw;
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class btCollisionWorld;
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#include "LinearMath/btScalar.h"
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#include "btRigidBody.h"
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///Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWorld
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class btActionInterface
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{
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protected:
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static btRigidBody& getFixedBody();
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public:
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virtual ~btActionInterface()
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{
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}
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virtual void updateAction( btCollisionWorld* collisionWorld, btScalar deltaTimeStep)=0;
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virtual void debugDraw(btIDebugDraw* debugDrawer) = 0;
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};
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#endif //_BT_ACTION_INTERFACE_H
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