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/* Copyright (C) 2004-2013 MBSim Development Team
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Code was converted for the Bullet Continuous Collision Detection and Physics Library
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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//The original version is here
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//https://code.google.com/p/mbsim-env/source/browse/trunk/kernel/mbsim/numerics/linear_complementarity_problem/lemke_algorithm.cc
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//This file is re-distributed under the ZLib license, with permission of the original author
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//Math library was replaced from fmatvec to a the file src/LinearMath/btMatrixX.h
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//STL/std::vector replaced by btAlignedObjectArray
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#include "btLemkeAlgorithm.h"
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#undef BT_DEBUG_OSTREAM
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#ifdef BT_DEBUG_OSTREAM
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using namespace std;
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#endif //BT_DEBUG_OSTREAM
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btScalar btMachEps()
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{
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static bool calculated=false;
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static btScalar machEps = btScalar(1.);
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if (!calculated)
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{
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do {
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machEps /= btScalar(2.0);
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// If next epsilon yields 1, then break, because current
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// epsilon is the machine epsilon.
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}
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while ((btScalar)(1.0 + (machEps/btScalar(2.0))) != btScalar(1.0));
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// printf( "\nCalculated Machine epsilon: %G\n", machEps );
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calculated=true;
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}
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return machEps;
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}
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btScalar btEpsRoot() {
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static btScalar epsroot = 0.;
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static bool alreadyCalculated = false;
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if (!alreadyCalculated) {
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epsroot = btSqrt(btMachEps());
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alreadyCalculated = true;
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}
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return epsroot;
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}
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btVectorXu btLemkeAlgorithm::solve(unsigned int maxloops /* = 0*/)
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{
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steps = 0;
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int dim = m_q.size();
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#ifdef BT_DEBUG_OSTREAM
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if(DEBUGLEVEL >= 1) {
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cout << "Dimension = " << dim << endl;
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}
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#endif //BT_DEBUG_OSTREAM
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btVectorXu solutionVector(2 * dim);
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solutionVector.setZero();
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//, INIT, 0.);
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btMatrixXu ident(dim, dim);
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ident.setIdentity();
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#ifdef BT_DEBUG_OSTREAM
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cout << m_M << std::endl;
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#endif
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btMatrixXu mNeg = m_M.negative();
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btMatrixXu A(dim, 2 * dim + 2);
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//
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A.setSubMatrix(0, 0, dim - 1, dim - 1,ident);
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A.setSubMatrix(0, dim, dim - 1, 2 * dim - 1,mNeg);
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A.setSubMatrix(0, 2 * dim, dim - 1, 2 * dim, -1.f);
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A.setSubMatrix(0, 2 * dim + 1, dim - 1, 2 * dim + 1,m_q);
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#ifdef BT_DEBUG_OSTREAM
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cout << A << std::endl;
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#endif //BT_DEBUG_OSTREAM
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// btVectorXu q_;
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// q_ >> A(0, 2 * dim + 1, dim - 1, 2 * dim + 1);
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btAlignedObjectArray<int> basis;
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//At first, all w-values are in the basis
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for (int i = 0; i < dim; i++)
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basis.push_back(i);
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int pivotRowIndex = -1;
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btScalar minValue = 1e30f;
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bool greaterZero = true;
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for (int i=0;i<dim;i++)
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{
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btScalar v =A(i,2*dim+1);
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if (v<minValue)
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{
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minValue=v;
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pivotRowIndex = i;
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}
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if (v<0)
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greaterZero = false;
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}
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// int pivotRowIndex = q_.minIndex();//minIndex(q_); // first row is that with lowest q-value
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int z0Row = pivotRowIndex; // remember the col of z0 for ending algorithm afterwards
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int pivotColIndex = 2 * dim; // first col is that of z0
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#ifdef BT_DEBUG_OSTREAM
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if (DEBUGLEVEL >= 3)
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{
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// cout << "A: " << A << endl;
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cout << "pivotRowIndex " << pivotRowIndex << endl;
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cout << "pivotColIndex " << pivotColIndex << endl;
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cout << "Basis: ";
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for (int i = 0; i < basis.size(); i++)
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cout << basis[i] << " ";
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cout << endl;
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}
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#endif //BT_DEBUG_OSTREAM
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if (!greaterZero)
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{
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if (maxloops == 0) {
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maxloops = 100;
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// maxloops = UINT_MAX; //TODO: not a really nice way, problem is: maxloops should be 2^dim (=1<<dim), but this could exceed UINT_MAX and thus the result would be 0 and therefore the lemke algorithm wouldn't start but probably would find a solution within less then UINT_MAX steps. Therefore this constant is used as a upper border right now...
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}
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/*start looping*/
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for(steps = 0; steps < maxloops; steps++) {
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GaussJordanEliminationStep(A, pivotRowIndex, pivotColIndex, basis);
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#ifdef BT_DEBUG_OSTREAM
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if (DEBUGLEVEL >= 3) {
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// cout << "A: " << A << endl;
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cout << "pivotRowIndex " << pivotRowIndex << endl;
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cout << "pivotColIndex " << pivotColIndex << endl;
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cout << "Basis: ";
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for (int i = 0; i < basis.size(); i++)
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cout << basis[i] << " ";
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cout << endl;
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}
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#endif //BT_DEBUG_OSTREAM
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int pivotColIndexOld = pivotColIndex;
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/*find new column index */
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if (basis[pivotRowIndex] < dim) //if a w-value left the basis get in the correspondent z-value
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pivotColIndex = basis[pivotRowIndex] + dim;
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else
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//else do it the other way round and get in the corresponding w-value
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pivotColIndex = basis[pivotRowIndex] - dim;
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/*the column becomes part of the basis*/
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basis[pivotRowIndex] = pivotColIndexOld;
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pivotRowIndex = findLexicographicMinimum(A, pivotColIndex);
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if(z0Row == pivotRowIndex) { //if z0 leaves the basis the solution is found --> one last elimination step is necessary
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GaussJordanEliminationStep(A, pivotRowIndex, pivotColIndex, basis);
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basis[pivotRowIndex] = pivotColIndex; //update basis
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break;
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}
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}
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#ifdef BT_DEBUG_OSTREAM
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if(DEBUGLEVEL >= 1) {
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cout << "Number of loops: " << steps << endl;
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cout << "Number of maximal loops: " << maxloops << endl;
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}
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#endif //BT_DEBUG_OSTREAM
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if(!validBasis(basis)) {
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info = -1;
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#ifdef BT_DEBUG_OSTREAM
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if(DEBUGLEVEL >= 1)
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cerr << "Lemke-Algorithm ended with Ray-Termination (no valid solution)." << endl;
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#endif //BT_DEBUG_OSTREAM
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return solutionVector;
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}
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}
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#ifdef BT_DEBUG_OSTREAM
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if (DEBUGLEVEL >= 2) {
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// cout << "A: " << A << endl;
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cout << "pivotRowIndex " << pivotRowIndex << endl;
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cout << "pivotColIndex " << pivotColIndex << endl;
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}
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#endif //BT_DEBUG_OSTREAM
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for (int i = 0; i < basis.size(); i++)
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{
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solutionVector[basis[i]] = A(i,2*dim+1);//q_[i];
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}
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info = 0;
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return solutionVector;
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}
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int btLemkeAlgorithm::findLexicographicMinimum(const btMatrixXu& A, const int & pivotColIndex) {
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int RowIndex = 0;
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int dim = A.rows();
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btAlignedObjectArray<btVectorXu> Rows;
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for (int row = 0; row < dim; row++)
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{
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btVectorXu vec(dim + 1);
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vec.setZero();//, INIT, 0.)
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Rows.push_back(vec);
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btScalar a = A(row, pivotColIndex);
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if (a > 0) {
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Rows[row][0] = A(row, 2 * dim + 1) / a;
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Rows[row][1] = A(row, 2 * dim) / a;
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for (int j = 2; j < dim + 1; j++)
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Rows[row][j] = A(row, j - 1) / a;
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#ifdef BT_DEBUG_OSTREAM
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// if (DEBUGLEVEL) {
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// cout << "Rows(" << row << ") = " << Rows[row] << endl;
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// }
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#endif
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}
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}
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for (int i = 0; i < Rows.size(); i++)
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{
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if (Rows[i].nrm2() > 0.) {
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int j = 0;
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for (; j < Rows.size(); j++)
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{
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if(i != j)
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{
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if(Rows[j].nrm2() > 0.)
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{
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btVectorXu test(dim + 1);
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for (int ii=0;ii<dim+1;ii++)
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{
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test[ii] = Rows[j][ii] - Rows[i][ii];
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}
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//=Rows[j] - Rows[i]
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if (! LexicographicPositive(test))
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break;
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}
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}
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}
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if (j == Rows.size())
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{
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RowIndex += i;
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break;
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}
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}
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}
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return RowIndex;
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}
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bool btLemkeAlgorithm::LexicographicPositive(const btVectorXu & v)
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{
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int i = 0;
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// if (DEBUGLEVEL)
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// cout << "v " << v << endl;
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while(i < v.size()-1 && fabs(v[i]) < btMachEps())
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i++;
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if (v[i] > 0)
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return true;
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return false;
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}
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void btLemkeAlgorithm::GaussJordanEliminationStep(btMatrixXu& A, int pivotRowIndex, int pivotColumnIndex, const btAlignedObjectArray<int>& basis)
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{
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btScalar a = -1 / A(pivotRowIndex, pivotColumnIndex);
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#ifdef BT_DEBUG_OSTREAM
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cout << A << std::endl;
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#endif
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for (int i = 0; i < A.rows(); i++)
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{
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if (i != pivotRowIndex)
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{
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for (int j = 0; j < A.cols(); j++)
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{
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if (j != pivotColumnIndex)
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{
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btScalar v = A(i, j);
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v += A(pivotRowIndex, j) * A(i, pivotColumnIndex) * a;
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A.setElem(i, j, v);
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}
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}
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}
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}
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#ifdef BT_DEBUG_OSTREAM
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cout << A << std::endl;
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#endif //BT_DEBUG_OSTREAM
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for (int i = 0; i < A.cols(); i++)
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{
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A.mulElem(pivotRowIndex, i,-a);
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}
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#ifdef BT_DEBUG_OSTREAM
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cout << A << std::endl;
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#endif //#ifdef BT_DEBUG_OSTREAM
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for (int i = 0; i < A.rows(); i++)
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{
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if (i != pivotRowIndex)
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{
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A.setElem(i, pivotColumnIndex,0);
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}
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}
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#ifdef BT_DEBUG_OSTREAM
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cout << A << std::endl;
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#endif //#ifdef BT_DEBUG_OSTREAM
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}
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bool btLemkeAlgorithm::greaterZero(const btVectorXu & vector)
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{
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bool isGreater = true;
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for (int i = 0; i < vector.size(); i++) {
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if (vector[i] < 0) {
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isGreater = false;
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break;
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}
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}
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return isGreater;
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}
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bool btLemkeAlgorithm::validBasis(const btAlignedObjectArray<int>& basis)
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{
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bool isValid = true;
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for (int i = 0; i < basis.size(); i++) {
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if (basis[i] >= basis.size() * 2) { //then z0 is in the base
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isValid = false;
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break;
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}
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}
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return isValid;
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}
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