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/*
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* Copyright (c) 2005 Erwin Coumans http://bulletphysics.org
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies.
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* Erwin Coumans makes no representations about the suitability
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* of this software for any purpose.
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* It is provided "as is" without express or implied warranty.
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*/
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#ifndef BT_VEHICLE_RAYCASTER_H
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#define BT_VEHICLE_RAYCASTER_H
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#include "LinearMath/btVector3.h"
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/// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting
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struct btVehicleRaycaster
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{
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virtual ~btVehicleRaycaster()
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{
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}
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struct btVehicleRaycasterResult
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{
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btVehicleRaycasterResult() :m_distFraction(btScalar(-1.)){};
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btVector3 m_hitPointInWorld;
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btVector3 m_hitNormalInWorld;
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btScalar m_distFraction;
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};
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virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result) = 0;
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};
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#endif //BT_VEHICLE_RAYCASTER_H
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