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lib/haxebullet/bullet/LinearMath/btGeometryUtil.cpp
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185
lib/haxebullet/bullet/LinearMath/btGeometryUtil.cpp
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/*
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Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btGeometryUtil.h"
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/*
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Make sure this dummy function never changes so that it
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can be used by probes that are checking whether the
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library is actually installed.
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*/
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extern "C"
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{
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void btBulletMathProbe ();
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void btBulletMathProbe () {}
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}
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bool btGeometryUtil::isPointInsidePlanes(const btAlignedObjectArray<btVector3>& planeEquations, const btVector3& point, btScalar margin)
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{
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int numbrushes = planeEquations.size();
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for (int i=0;i<numbrushes;i++)
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{
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const btVector3& N1 = planeEquations[i];
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btScalar dist = btScalar(N1.dot(point))+btScalar(N1[3])-margin;
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if (dist>btScalar(0.))
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{
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return false;
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}
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}
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return true;
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}
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bool btGeometryUtil::areVerticesBehindPlane(const btVector3& planeNormal, const btAlignedObjectArray<btVector3>& vertices, btScalar margin)
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{
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int numvertices = vertices.size();
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for (int i=0;i<numvertices;i++)
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{
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const btVector3& N1 = vertices[i];
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btScalar dist = btScalar(planeNormal.dot(N1))+btScalar(planeNormal[3])-margin;
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if (dist>btScalar(0.))
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{
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return false;
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}
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}
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return true;
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}
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bool notExist(const btVector3& planeEquation,const btAlignedObjectArray<btVector3>& planeEquations);
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bool notExist(const btVector3& planeEquation,const btAlignedObjectArray<btVector3>& planeEquations)
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{
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int numbrushes = planeEquations.size();
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for (int i=0;i<numbrushes;i++)
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{
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const btVector3& N1 = planeEquations[i];
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if (planeEquation.dot(N1) > btScalar(0.999))
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{
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return false;
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}
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}
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return true;
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}
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void btGeometryUtil::getPlaneEquationsFromVertices(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& planeEquationsOut )
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{
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const int numvertices = vertices.size();
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// brute force:
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for (int i=0;i<numvertices;i++)
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{
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const btVector3& N1 = vertices[i];
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for (int j=i+1;j<numvertices;j++)
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{
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const btVector3& N2 = vertices[j];
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for (int k=j+1;k<numvertices;k++)
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{
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const btVector3& N3 = vertices[k];
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btVector3 planeEquation,edge0,edge1;
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edge0 = N2-N1;
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edge1 = N3-N1;
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btScalar normalSign = btScalar(1.);
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for (int ww=0;ww<2;ww++)
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{
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planeEquation = normalSign * edge0.cross(edge1);
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if (planeEquation.length2() > btScalar(0.0001))
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{
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planeEquation.normalize();
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if (notExist(planeEquation,planeEquationsOut))
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{
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planeEquation[3] = -planeEquation.dot(N1);
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//check if inside, and replace supportingVertexOut if needed
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if (areVerticesBehindPlane(planeEquation,vertices,btScalar(0.01)))
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{
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planeEquationsOut.push_back(planeEquation);
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}
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}
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}
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normalSign = btScalar(-1.);
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}
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}
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}
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}
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}
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void btGeometryUtil::getVerticesFromPlaneEquations(const btAlignedObjectArray<btVector3>& planeEquations , btAlignedObjectArray<btVector3>& verticesOut )
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{
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const int numbrushes = planeEquations.size();
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// brute force:
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for (int i=0;i<numbrushes;i++)
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{
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const btVector3& N1 = planeEquations[i];
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for (int j=i+1;j<numbrushes;j++)
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{
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const btVector3& N2 = planeEquations[j];
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for (int k=j+1;k<numbrushes;k++)
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{
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const btVector3& N3 = planeEquations[k];
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btVector3 n2n3; n2n3 = N2.cross(N3);
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btVector3 n3n1; n3n1 = N3.cross(N1);
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btVector3 n1n2; n1n2 = N1.cross(N2);
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if ( ( n2n3.length2() > btScalar(0.0001) ) &&
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( n3n1.length2() > btScalar(0.0001) ) &&
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( n1n2.length2() > btScalar(0.0001) ) )
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{
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//point P out of 3 plane equations:
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// d1 ( N2 * N3 ) + d2 ( N3 * N1 ) + d3 ( N1 * N2 )
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//P = -------------------------------------------------------------------------
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// N1 . ( N2 * N3 )
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btScalar quotient = (N1.dot(n2n3));
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if (btFabs(quotient) > btScalar(0.000001))
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{
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quotient = btScalar(-1.) / quotient;
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n2n3 *= N1[3];
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n3n1 *= N2[3];
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n1n2 *= N3[3];
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btVector3 potentialVertex = n2n3;
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potentialVertex += n3n1;
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potentialVertex += n1n2;
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potentialVertex *= quotient;
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//check if inside, and replace supportingVertexOut if needed
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if (isPointInsidePlanes(planeEquations,potentialVertex,btScalar(0.01)))
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{
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verticesOut.push_back(potentialVertex);
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}
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}
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}
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}
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}
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}
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}
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