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Update Files
This commit is contained in:
68
lib/haxerecast/recastnavigation/RecastDemo/CMakeLists.txt
Normal file
68
lib/haxerecast/recastnavigation/RecastDemo/CMakeLists.txt
Normal file
@ -0,0 +1,68 @@
|
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file(GLOB SOURCES Source/*.cpp Contrib/fastlz/fastlz.c)
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list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
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if(NOT SDL2_ROOT_DIR)
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set(SDL2_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Contrib/SDL")
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endif()
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find_package(OpenGL REQUIRED)
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find_package(SDL2 REQUIRED)
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include_directories(SYSTEM ${OPENGL_INCLUDE_DIR})
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include_directories(SYSTEM Contrib/fastlz)
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include_directories(SYSTEM Contrib)
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include_directories(../DebugUtils/Include)
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include_directories(../Detour/Include)
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include_directories(../DetourCrowd/Include)
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include_directories(../DetourTileCache/Include)
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include_directories(../Recast/Include)
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include_directories(Include)
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include_directories(Contrib/SDL/include)
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if (WIN32)
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add_executable(RecastDemo WIN32 ${SOURCES})
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elseif(APPLE)
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add_executable(RecastDemo MACOSX_BUNDLE ${SOURCES})
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else()
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add_executable(RecastDemo ${SOURCES})
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endif()
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if( WIN32 )
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if ( "${CMAKE_MAKE_PROGRAM}" MATCHES "MSBuild" )
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add_custom_command(TARGET RecastDemo
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy "${SDL2_RUNTIME_LIBRARY}" ${CMAKE_BINARY_DIR}/RecastDemo/$(ConfigurationName)/
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Bin/Meshes ${CMAKE_BINARY_DIR}/RecastDemo/$(ConfigurationName)/Meshes
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Bin/TestCases ${CMAKE_BINARY_DIR}/RecastDemo/$(ConfigurationName)/TestCases
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/Bin/DroidSans.ttf ${CMAKE_BINARY_DIR}/RecastDemo/$(ConfigurationName)/
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)
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elseif ( MINGW )
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add_custom_command(TARGET RecastDemo
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy "${SDL2_RUNTIME_LIBRARY}" ${CMAKE_BINARY_DIR}/RecastDemo/
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Bin/Meshes ${CMAKE_BINARY_DIR}/RecastDemo/Meshes
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Bin/TestCases ${CMAKE_BINARY_DIR}/RecastDemo/TestCases
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/Bin/DroidSans.ttf ${CMAKE_BINARY_DIR}/RecastDemo/
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)
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endif()
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else()
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file(COPY Bin/Meshes DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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file(COPY Bin/TestCases DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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file(COPY Bin/DroidSans.ttf DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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endif()
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add_dependencies(RecastDemo DebugUtils Detour DetourCrowd DetourTileCache Recast)
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target_link_libraries(RecastDemo ${OPENGL_LIBRARIES} SDL2::SDL2main DebugUtils Detour DetourCrowd DetourTileCache Recast)
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install(TARGETS RecastDemo
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RUNTIME DESTINATION bin
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BUNDLE DESTINATION bin)
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install(DIRECTORY Bin/Meshes DESTINATION bin)
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install(DIRECTORY Bin/TestCases DESTINATION bin)
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install(FILES Bin/DroidSans.ttf DESTINATION bin)
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if (WIN32)
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install(FILES "${SDL2_RUNTIME_LIBRARY}" DESTINATION bin)
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endif()
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@ -0,0 +1,75 @@
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FastLZ - lightning-fast lossless compression library
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Author: Ariya Hidayat
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Official website: http://www.fastlz.org
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|
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FastLZ is distributed using the MIT license, see file LICENSE
|
||||
for details.
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||||
|
||||
FastLZ consists of two files: fastlz.h and fastlz.c. Just add these
|
||||
files to your project in order to use FastLZ. For information on
|
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compression and decompression routines, see fastlz.h.
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||||
|
||||
A simple file compressor called 6pack is included as an example
|
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on how to use FastLZ. The corresponding decompressor is 6unpack.
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|
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To compile using GCC:
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gcc -o 6pack 6pack.c fastlz.c
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gcc -o 6unpack 6unpack.c fastlz.c
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To compile using MinGW:
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||||
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mingw32-gcc -o 6pack 6pack.c fastlz.c
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mingw32-gcc -o 6unpack 6unpack.c fastlz.c
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|
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To compile using Microsoft Visual C++:
|
||||
|
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cl 6pack.c fastlz.c
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cl 6unpack.c fastlz.c
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|
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To compile using Borland C++:
|
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|
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bcc32 6pack.c fastlz.c
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bcc32 6unpack.c fastlz.c
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|
||||
To compile using OpenWatcom C/C++:
|
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|
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cl386 6pack.c fastlz.c
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cl386 6unpack.c fastlz.c
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|
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To compile using Intel C++ compiler for Windows:
|
||||
|
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icl 6pack.c fastlz.c
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icl 6unpack.c fastlz.c
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|
||||
To compile using Intel C++ compiler for Linux:
|
||||
|
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icc -o 6pack 6pack.c fastlz.c
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icc -o 6unpack 6unpack.c fastlz.c
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||||
|
||||
To compile 6pack using LCC-Win32:
|
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|
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lc 6pack.c fastlz.c
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lc 6unpack.c fastlz.c
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|
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To compile 6pack using Pelles C:
|
||||
|
||||
pocc 6pack.c
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pocc 6unpack.c
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pocc fastlz.c
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polink 6pack.obj fastlz.obj
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polink 6unpack.obj fastlz.obj
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||||
|
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For speed optimization, always use proper compile flags for optimization options.
|
||||
Typical compiler flags are given below:
|
||||
|
||||
* GCC (pre 4.2): -march=pentium -O3 -fomit-frame-pointer -mtune=pentium
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||||
* GCC 4.2 or later: -march=pentium -O3 -fomit-frame-pointer -mtune=generic
|
||||
* Digital Mars C/C++: -o+all -5
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||||
* Intel C++ (Windows): /O3 /Qipo
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||||
* Intel C++ (Linux): -O2 -march=pentium -mtune=pentium
|
||||
* Borland C++: -O2 -5
|
||||
* LCC-Win32: -O
|
||||
* Pelles C: /O2
|
||||
|
@ -0,0 +1,556 @@
|
||||
/*
|
||||
FastLZ - lightning-fast lossless compression library
|
||||
|
||||
Copyright (C) 2007 Ariya Hidayat (ariya@kde.org)
|
||||
Copyright (C) 2006 Ariya Hidayat (ariya@kde.org)
|
||||
Copyright (C) 2005 Ariya Hidayat (ariya@kde.org)
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#if !defined(FASTLZ__COMPRESSOR) && !defined(FASTLZ_DECOMPRESSOR)
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||||
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/*
|
||||
* Always check for bound when decompressing.
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* Generally it is best to leave it defined.
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*/
|
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#define FASTLZ_SAFE
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|
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/*
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||||
* Give hints to the compiler for branch prediction optimization.
|
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*/
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#if defined(__GNUC__) && (__GNUC__ > 2)
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#define FASTLZ_EXPECT_CONDITIONAL(c) (__builtin_expect((c), 1))
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#define FASTLZ_UNEXPECT_CONDITIONAL(c) (__builtin_expect((c), 0))
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||||
#else
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||||
#define FASTLZ_EXPECT_CONDITIONAL(c) (c)
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#define FASTLZ_UNEXPECT_CONDITIONAL(c) (c)
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#endif
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|
||||
/*
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* Use inlined functions for supported systems.
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*/
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#if defined(__GNUC__) || defined(__DMC__) || defined(__POCC__) || defined(__WATCOMC__) || defined(__SUNPRO_C)
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#define FASTLZ_INLINE inline
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#elif defined(__BORLANDC__) || defined(_MSC_VER) || defined(__LCC__)
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#define FASTLZ_INLINE __inline
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#else
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#define FASTLZ_INLINE
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#endif
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|
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/*
|
||||
* Prevent accessing more than 8-bit at once, except on x86 architectures.
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*/
|
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#if !defined(FASTLZ_STRICT_ALIGN)
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#define FASTLZ_STRICT_ALIGN
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#if defined(__i386__) || defined(__386) /* GNU C, Sun Studio */
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#undef FASTLZ_STRICT_ALIGN
|
||||
#elif defined(__i486__) || defined(__i586__) || defined(__i686__) /* GNU C */
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#undef FASTLZ_STRICT_ALIGN
|
||||
#elif defined(_M_IX86) /* Intel, MSVC */
|
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#undef FASTLZ_STRICT_ALIGN
|
||||
#elif defined(__386)
|
||||
#undef FASTLZ_STRICT_ALIGN
|
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#elif defined(_X86_) /* MinGW */
|
||||
#undef FASTLZ_STRICT_ALIGN
|
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#elif defined(__I86__) /* Digital Mars */
|
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#undef FASTLZ_STRICT_ALIGN
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/*
|
||||
* FIXME: use preprocessor magic to set this on different platforms!
|
||||
*/
|
||||
typedef unsigned char flzuint8;
|
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typedef unsigned short flzuint16;
|
||||
typedef unsigned int flzuint32;
|
||||
|
||||
/* Disable "conversion from A to B, possible loss of data" warning when using MSVC */
|
||||
#if defined(_MSC_VER)
|
||||
#pragma warning(disable: 4244)
|
||||
#endif
|
||||
|
||||
/* prototypes */
|
||||
int fastlz_compress(const void* input, int length, void* output);
|
||||
int fastlz_compress_level(int level, const void* input, int length, void* output);
|
||||
int fastlz_decompress(const void* input, int length, void* output, int maxout);
|
||||
|
||||
#define MAX_COPY 32
|
||||
#define MAX_LEN 264 /* 256 + 8 */
|
||||
#define MAX_DISTANCE 8192
|
||||
|
||||
#if !defined(FASTLZ_STRICT_ALIGN)
|
||||
#define FASTLZ_READU16(p) *((const flzuint16*)(p))
|
||||
#else
|
||||
#define FASTLZ_READU16(p) ((p)[0] | (p)[1]<<8)
|
||||
#endif
|
||||
|
||||
#define HASH_LOG 13
|
||||
#define HASH_SIZE (1<< HASH_LOG)
|
||||
#define HASH_MASK (HASH_SIZE-1)
|
||||
#define HASH_FUNCTION(v,p) { v = FASTLZ_READU16(p); v ^= FASTLZ_READU16(p+1)^(v>>(16-HASH_LOG));v &= HASH_MASK; }
|
||||
|
||||
#undef FASTLZ_LEVEL
|
||||
#define FASTLZ_LEVEL 1
|
||||
|
||||
#undef FASTLZ_COMPRESSOR
|
||||
#undef FASTLZ_DECOMPRESSOR
|
||||
#define FASTLZ_COMPRESSOR fastlz1_compress
|
||||
#define FASTLZ_DECOMPRESSOR fastlz1_decompress
|
||||
static FASTLZ_INLINE int FASTLZ_COMPRESSOR(const void* input, int length, void* output);
|
||||
static FASTLZ_INLINE int FASTLZ_DECOMPRESSOR(const void* input, int length, void* output, int maxout);
|
||||
#include "fastlz.c"
|
||||
|
||||
#undef FASTLZ_LEVEL
|
||||
#define FASTLZ_LEVEL 2
|
||||
|
||||
#undef MAX_DISTANCE
|
||||
#define MAX_DISTANCE 8191
|
||||
#define MAX_FARDISTANCE (65535+MAX_DISTANCE-1)
|
||||
|
||||
#undef FASTLZ_COMPRESSOR
|
||||
#undef FASTLZ_DECOMPRESSOR
|
||||
#define FASTLZ_COMPRESSOR fastlz2_compress
|
||||
#define FASTLZ_DECOMPRESSOR fastlz2_decompress
|
||||
static FASTLZ_INLINE int FASTLZ_COMPRESSOR(const void* input, int length, void* output);
|
||||
static FASTLZ_INLINE int FASTLZ_DECOMPRESSOR(const void* input, int length, void* output, int maxout);
|
||||
#include "fastlz.c"
|
||||
|
||||
int fastlz_compress(const void* input, int length, void* output)
|
||||
{
|
||||
/* for short block, choose fastlz1 */
|
||||
if(length < 65536)
|
||||
return fastlz1_compress(input, length, output);
|
||||
|
||||
/* else... */
|
||||
return fastlz2_compress(input, length, output);
|
||||
}
|
||||
|
||||
int fastlz_decompress(const void* input, int length, void* output, int maxout)
|
||||
{
|
||||
/* magic identifier for compression level */
|
||||
int level = ((*(const flzuint8*)input) >> 5) + 1;
|
||||
|
||||
if(level == 1)
|
||||
return fastlz1_decompress(input, length, output, maxout);
|
||||
if(level == 2)
|
||||
return fastlz2_decompress(input, length, output, maxout);
|
||||
|
||||
/* unknown level, trigger error */
|
||||
return 0;
|
||||
}
|
||||
|
||||
int fastlz_compress_level(int level, const void* input, int length, void* output)
|
||||
{
|
||||
if(level == 1)
|
||||
return fastlz1_compress(input, length, output);
|
||||
if(level == 2)
|
||||
return fastlz2_compress(input, length, output);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#else /* !defined(FASTLZ_COMPRESSOR) && !defined(FASTLZ_DECOMPRESSOR) */
|
||||
|
||||
static FASTLZ_INLINE int FASTLZ_COMPRESSOR(const void* input, int length, void* output)
|
||||
{
|
||||
const flzuint8* ip = (const flzuint8*) input;
|
||||
const flzuint8* ip_bound = ip + length - 2;
|
||||
const flzuint8* ip_limit = ip + length - 12;
|
||||
flzuint8* op = (flzuint8*) output;
|
||||
|
||||
const flzuint8* htab[HASH_SIZE];
|
||||
const flzuint8** hslot;
|
||||
flzuint32 hval;
|
||||
|
||||
flzuint32 copy;
|
||||
|
||||
/* sanity check */
|
||||
if(FASTLZ_UNEXPECT_CONDITIONAL(length < 4))
|
||||
{
|
||||
if(length)
|
||||
{
|
||||
/* create literal copy only */
|
||||
*op++ = length-1;
|
||||
ip_bound++;
|
||||
while(ip <= ip_bound)
|
||||
*op++ = *ip++;
|
||||
return length+1;
|
||||
}
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* initializes hash table */
|
||||
for (hslot = htab; hslot < htab + HASH_SIZE; hslot++)
|
||||
*hslot = ip;
|
||||
|
||||
/* we start with literal copy */
|
||||
copy = 2;
|
||||
*op++ = MAX_COPY-1;
|
||||
*op++ = *ip++;
|
||||
*op++ = *ip++;
|
||||
|
||||
/* main loop */
|
||||
while(FASTLZ_EXPECT_CONDITIONAL(ip < ip_limit))
|
||||
{
|
||||
const flzuint8* ref;
|
||||
flzuint32 distance;
|
||||
|
||||
/* minimum match length */
|
||||
flzuint32 len = 3;
|
||||
|
||||
/* comparison starting-point */
|
||||
const flzuint8* anchor = ip;
|
||||
|
||||
/* check for a run */
|
||||
#if FASTLZ_LEVEL==2
|
||||
if(ip[0] == ip[-1] && FASTLZ_READU16(ip-1)==FASTLZ_READU16(ip+1))
|
||||
{
|
||||
distance = 1;
|
||||
ip += 3;
|
||||
ref = anchor - 1 + 3;
|
||||
goto match;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* find potential match */
|
||||
HASH_FUNCTION(hval,ip);
|
||||
hslot = htab + hval;
|
||||
ref = htab[hval];
|
||||
|
||||
/* calculate distance to the match */
|
||||
distance = anchor - ref;
|
||||
|
||||
/* update hash table */
|
||||
*hslot = anchor;
|
||||
|
||||
/* is this a match? check the first 3 bytes */
|
||||
if(distance==0 ||
|
||||
#if FASTLZ_LEVEL==1
|
||||
(distance >= MAX_DISTANCE) ||
|
||||
#else
|
||||
(distance >= MAX_FARDISTANCE) ||
|
||||
#endif
|
||||
*ref++ != *ip++ || *ref++!=*ip++ || *ref++!=*ip++)
|
||||
goto literal;
|
||||
|
||||
#if FASTLZ_LEVEL==2
|
||||
/* far, needs at least 5-byte match */
|
||||
if(distance >= MAX_DISTANCE)
|
||||
{
|
||||
if(*ip++ != *ref++ || *ip++!= *ref++)
|
||||
goto literal;
|
||||
len += 2;
|
||||
}
|
||||
|
||||
match:
|
||||
#endif
|
||||
|
||||
/* last matched byte */
|
||||
ip = anchor + len;
|
||||
|
||||
/* distance is biased */
|
||||
distance--;
|
||||
|
||||
if(!distance)
|
||||
{
|
||||
/* zero distance means a run */
|
||||
flzuint8 x = ip[-1];
|
||||
while(ip < ip_bound)
|
||||
if(*ref++ != x) break; else ip++;
|
||||
}
|
||||
else
|
||||
for(;;)
|
||||
{
|
||||
/* safe because the outer check against ip limit */
|
||||
if(*ref++ != *ip++) break;
|
||||
if(*ref++ != *ip++) break;
|
||||
if(*ref++ != *ip++) break;
|
||||
if(*ref++ != *ip++) break;
|
||||
if(*ref++ != *ip++) break;
|
||||
if(*ref++ != *ip++) break;
|
||||
if(*ref++ != *ip++) break;
|
||||
if(*ref++ != *ip++) break;
|
||||
while(ip < ip_bound)
|
||||
if(*ref++ != *ip++) break;
|
||||
break;
|
||||
}
|
||||
|
||||
/* if we have copied something, adjust the copy count */
|
||||
if(copy)
|
||||
/* copy is biased, '0' means 1 byte copy */
|
||||
*(op-copy-1) = copy-1;
|
||||
else
|
||||
/* back, to overwrite the copy count */
|
||||
op--;
|
||||
|
||||
/* reset literal counter */
|
||||
copy = 0;
|
||||
|
||||
/* length is biased, '1' means a match of 3 bytes */
|
||||
ip -= 3;
|
||||
len = ip - anchor;
|
||||
|
||||
/* encode the match */
|
||||
#if FASTLZ_LEVEL==2
|
||||
if(distance < MAX_DISTANCE)
|
||||
{
|
||||
if(len < 7)
|
||||
{
|
||||
*op++ = (len << 5) + (distance >> 8);
|
||||
*op++ = (distance & 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
*op++ = (7 << 5) + (distance >> 8);
|
||||
for(len-=7; len >= 255; len-= 255)
|
||||
*op++ = 255;
|
||||
*op++ = len;
|
||||
*op++ = (distance & 255);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* far away, but not yet in the another galaxy... */
|
||||
if(len < 7)
|
||||
{
|
||||
distance -= MAX_DISTANCE;
|
||||
*op++ = (len << 5) + 31;
|
||||
*op++ = 255;
|
||||
*op++ = distance >> 8;
|
||||
*op++ = distance & 255;
|
||||
}
|
||||
else
|
||||
{
|
||||
distance -= MAX_DISTANCE;
|
||||
*op++ = (7 << 5) + 31;
|
||||
for(len-=7; len >= 255; len-= 255)
|
||||
*op++ = 255;
|
||||
*op++ = len;
|
||||
*op++ = 255;
|
||||
*op++ = distance >> 8;
|
||||
*op++ = distance & 255;
|
||||
}
|
||||
}
|
||||
#else
|
||||
|
||||
if(FASTLZ_UNEXPECT_CONDITIONAL(len > MAX_LEN-2))
|
||||
while(len > MAX_LEN-2)
|
||||
{
|
||||
*op++ = (7 << 5) + (distance >> 8);
|
||||
*op++ = MAX_LEN - 2 - 7 -2;
|
||||
*op++ = (distance & 255);
|
||||
len -= MAX_LEN-2;
|
||||
}
|
||||
|
||||
if(len < 7)
|
||||
{
|
||||
*op++ = (len << 5) + (distance >> 8);
|
||||
*op++ = (distance & 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
*op++ = (7 << 5) + (distance >> 8);
|
||||
*op++ = len - 7;
|
||||
*op++ = (distance & 255);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* update the hash at match boundary */
|
||||
HASH_FUNCTION(hval,ip);
|
||||
htab[hval] = ip++;
|
||||
HASH_FUNCTION(hval,ip);
|
||||
htab[hval] = ip++;
|
||||
|
||||
/* assuming literal copy */
|
||||
*op++ = MAX_COPY-1;
|
||||
|
||||
continue;
|
||||
|
||||
literal:
|
||||
*op++ = *anchor++;
|
||||
ip = anchor;
|
||||
copy++;
|
||||
if(FASTLZ_UNEXPECT_CONDITIONAL(copy == MAX_COPY))
|
||||
{
|
||||
copy = 0;
|
||||
*op++ = MAX_COPY-1;
|
||||
}
|
||||
}
|
||||
|
||||
/* left-over as literal copy */
|
||||
ip_bound++;
|
||||
while(ip <= ip_bound)
|
||||
{
|
||||
*op++ = *ip++;
|
||||
copy++;
|
||||
if(copy == MAX_COPY)
|
||||
{
|
||||
copy = 0;
|
||||
*op++ = MAX_COPY-1;
|
||||
}
|
||||
}
|
||||
|
||||
/* if we have copied something, adjust the copy length */
|
||||
if(copy)
|
||||
*(op-copy-1) = copy-1;
|
||||
else
|
||||
op--;
|
||||
|
||||
#if FASTLZ_LEVEL==2
|
||||
/* marker for fastlz2 */
|
||||
*(flzuint8*)output |= (1 << 5);
|
||||
#endif
|
||||
|
||||
return op - (flzuint8*)output;
|
||||
}
|
||||
|
||||
static FASTLZ_INLINE int FASTLZ_DECOMPRESSOR(const void* input, int length, void* output, int maxout)
|
||||
{
|
||||
const flzuint8* ip = (const flzuint8*) input;
|
||||
const flzuint8* ip_limit = ip + length;
|
||||
flzuint8* op = (flzuint8*) output;
|
||||
flzuint8* op_limit = op + maxout;
|
||||
flzuint32 ctrl = (*ip++) & 31;
|
||||
int loop = 1;
|
||||
|
||||
do
|
||||
{
|
||||
const flzuint8* ref = op;
|
||||
flzuint32 len = ctrl >> 5;
|
||||
flzuint32 ofs = (ctrl & 31) << 8;
|
||||
|
||||
if(ctrl >= 32)
|
||||
{
|
||||
#if FASTLZ_LEVEL==2
|
||||
flzuint8 code;
|
||||
#endif
|
||||
len--;
|
||||
ref -= ofs;
|
||||
if (len == 7-1)
|
||||
#if FASTLZ_LEVEL==1
|
||||
len += *ip++;
|
||||
ref -= *ip++;
|
||||
#else
|
||||
do
|
||||
{
|
||||
code = *ip++;
|
||||
len += code;
|
||||
} while (code==255);
|
||||
code = *ip++;
|
||||
ref -= code;
|
||||
|
||||
/* match from 16-bit distance */
|
||||
if(FASTLZ_UNEXPECT_CONDITIONAL(code==255))
|
||||
if(FASTLZ_EXPECT_CONDITIONAL(ofs==(31 << 8)))
|
||||
{
|
||||
ofs = (*ip++) << 8;
|
||||
ofs += *ip++;
|
||||
ref = op - ofs - MAX_DISTANCE;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef FASTLZ_SAFE
|
||||
if (FASTLZ_UNEXPECT_CONDITIONAL(op + len + 3 > op_limit))
|
||||
return 0;
|
||||
|
||||
if (FASTLZ_UNEXPECT_CONDITIONAL(ref-1 < (flzuint8 *)output))
|
||||
return 0;
|
||||
#endif
|
||||
|
||||
if(FASTLZ_EXPECT_CONDITIONAL(ip < ip_limit))
|
||||
ctrl = *ip++;
|
||||
else
|
||||
loop = 0;
|
||||
|
||||
if(ref == op)
|
||||
{
|
||||
/* optimize copy for a run */
|
||||
flzuint8 b = ref[-1];
|
||||
*op++ = b;
|
||||
*op++ = b;
|
||||
*op++ = b;
|
||||
for(; len; --len)
|
||||
*op++ = b;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if !defined(FASTLZ_STRICT_ALIGN)
|
||||
const flzuint16* p;
|
||||
flzuint16* q;
|
||||
#endif
|
||||
/* copy from reference */
|
||||
ref--;
|
||||
*op++ = *ref++;
|
||||
*op++ = *ref++;
|
||||
*op++ = *ref++;
|
||||
|
||||
#if !defined(FASTLZ_STRICT_ALIGN)
|
||||
/* copy a byte, so that now it's word aligned */
|
||||
if(len & 1)
|
||||
{
|
||||
*op++ = *ref++;
|
||||
len--;
|
||||
}
|
||||
|
||||
/* copy 16-bit at once */
|
||||
q = (flzuint16*) op;
|
||||
op += len;
|
||||
p = (const flzuint16*) ref;
|
||||
for(len>>=1; len > 4; len-=4)
|
||||
{
|
||||
*q++ = *p++;
|
||||
*q++ = *p++;
|
||||
*q++ = *p++;
|
||||
*q++ = *p++;
|
||||
}
|
||||
for(; len; --len)
|
||||
*q++ = *p++;
|
||||
#else
|
||||
for(; len; --len)
|
||||
*op++ = *ref++;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ctrl++;
|
||||
#ifdef FASTLZ_SAFE
|
||||
if (FASTLZ_UNEXPECT_CONDITIONAL(op + ctrl > op_limit))
|
||||
return 0;
|
||||
if (FASTLZ_UNEXPECT_CONDITIONAL(ip + ctrl > ip_limit))
|
||||
return 0;
|
||||
#endif
|
||||
|
||||
*op++ = *ip++;
|
||||
for(--ctrl; ctrl; ctrl--)
|
||||
*op++ = *ip++;
|
||||
|
||||
loop = FASTLZ_EXPECT_CONDITIONAL(ip < ip_limit);
|
||||
if(loop)
|
||||
ctrl = *ip++;
|
||||
}
|
||||
}
|
||||
while(FASTLZ_EXPECT_CONDITIONAL(loop));
|
||||
|
||||
return op - (flzuint8*)output;
|
||||
}
|
||||
|
||||
#endif /* !defined(FASTLZ_COMPRESSOR) && !defined(FASTLZ_DECOMPRESSOR) */
|
@ -0,0 +1,100 @@
|
||||
/*
|
||||
FastLZ - lightning-fast lossless compression library
|
||||
|
||||
Copyright (C) 2007 Ariya Hidayat (ariya@kde.org)
|
||||
Copyright (C) 2006 Ariya Hidayat (ariya@kde.org)
|
||||
Copyright (C) 2005 Ariya Hidayat (ariya@kde.org)
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef FASTLZ_H
|
||||
#define FASTLZ_H
|
||||
|
||||
#define FASTLZ_VERSION 0x000100
|
||||
|
||||
#define FASTLZ_VERSION_MAJOR 0
|
||||
#define FASTLZ_VERSION_MINOR 0
|
||||
#define FASTLZ_VERSION_REVISION 0
|
||||
|
||||
#define FASTLZ_VERSION_STRING "0.1.0"
|
||||
|
||||
#if defined (__cplusplus)
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
Compress a block of data in the input buffer and returns the size of
|
||||
compressed block. The size of input buffer is specified by length. The
|
||||
minimum input buffer size is 16.
|
||||
|
||||
The output buffer must be at least 5% larger than the input buffer
|
||||
and can not be smaller than 66 bytes.
|
||||
|
||||
If the input is not compressible, the return value might be larger than
|
||||
length (input buffer size).
|
||||
|
||||
The input buffer and the output buffer can not overlap.
|
||||
*/
|
||||
|
||||
int fastlz_compress(const void* input, int length, void* output);
|
||||
|
||||
/**
|
||||
Decompress a block of compressed data and returns the size of the
|
||||
decompressed block. If error occurs, e.g. the compressed data is
|
||||
corrupted or the output buffer is not large enough, then 0 (zero)
|
||||
will be returned instead.
|
||||
|
||||
The input buffer and the output buffer can not overlap.
|
||||
|
||||
Decompression is memory safe and guaranteed not to write the output buffer
|
||||
more than what is specified in maxout.
|
||||
*/
|
||||
|
||||
int fastlz_decompress(const void* input, int length, void* output, int maxout);
|
||||
|
||||
/**
|
||||
Compress a block of data in the input buffer and returns the size of
|
||||
compressed block. The size of input buffer is specified by length. The
|
||||
minimum input buffer size is 16.
|
||||
|
||||
The output buffer must be at least 5% larger than the input buffer
|
||||
and can not be smaller than 66 bytes.
|
||||
|
||||
If the input is not compressible, the return value might be larger than
|
||||
length (input buffer size).
|
||||
|
||||
The input buffer and the output buffer can not overlap.
|
||||
|
||||
Compression level can be specified in parameter level. At the moment,
|
||||
only level 1 and level 2 are supported.
|
||||
Level 1 is the fastest compression and generally useful for short data.
|
||||
Level 2 is slightly slower but it gives better compression ratio.
|
||||
|
||||
Note that the compressed data, regardless of the level, can always be
|
||||
decompressed using the function fastlz_decompress above.
|
||||
*/
|
||||
|
||||
int fastlz_compress_level(int level, const void* input, int length, void* output);
|
||||
|
||||
#if defined (__cplusplus)
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* FASTLZ_H */
|
@ -0,0 +1,59 @@
|
||||
//
|
||||
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
|
||||
#ifndef CHUNKYTRIMESH_H
|
||||
#define CHUNKYTRIMESH_H
|
||||
|
||||
struct rcChunkyTriMeshNode
|
||||
{
|
||||
float bmin[2];
|
||||
float bmax[2];
|
||||
int i;
|
||||
int n;
|
||||
};
|
||||
|
||||
struct rcChunkyTriMesh
|
||||
{
|
||||
inline rcChunkyTriMesh() : nodes(0), nnodes(0), tris(0), ntris(0), maxTrisPerChunk(0) {};
|
||||
inline ~rcChunkyTriMesh() { delete [] nodes; delete [] tris; }
|
||||
|
||||
rcChunkyTriMeshNode* nodes;
|
||||
int nnodes;
|
||||
int* tris;
|
||||
int ntris;
|
||||
int maxTrisPerChunk;
|
||||
|
||||
private:
|
||||
// Explicitly disabled copy constructor and copy assignment operator.
|
||||
rcChunkyTriMesh(const rcChunkyTriMesh&);
|
||||
rcChunkyTriMesh& operator=(const rcChunkyTriMesh&);
|
||||
};
|
||||
|
||||
/// Creates partitioned triangle mesh (AABB tree),
|
||||
/// where each node contains at max trisPerChunk triangles.
|
||||
bool rcCreateChunkyTriMesh(const float* verts, const int* tris, int ntris,
|
||||
int trisPerChunk, rcChunkyTriMesh* cm);
|
||||
|
||||
/// Returns the chunk indices which overlap the input rectable.
|
||||
int rcGetChunksOverlappingRect(const rcChunkyTriMesh* cm, float bmin[2], float bmax[2], int* ids, const int maxIds);
|
||||
|
||||
/// Returns the chunk indices which overlap the input segment.
|
||||
int rcGetChunksOverlappingSegment(const rcChunkyTriMesh* cm, float p[2], float q[2], int* ids, const int maxIds);
|
||||
|
||||
|
||||
#endif // CHUNKYTRIMESH_H
|
@ -0,0 +1,56 @@
|
||||
//
|
||||
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
|
||||
#ifndef MESHLOADER_OBJ
|
||||
#define MESHLOADER_OBJ
|
||||
|
||||
#include <string>
|
||||
|
||||
class rcMeshLoaderObj
|
||||
{
|
||||
public:
|
||||
rcMeshLoaderObj();
|
||||
~rcMeshLoaderObj();
|
||||
|
||||
bool load(const std::string& fileName);
|
||||
|
||||
const float* getVerts() const { return m_verts; }
|
||||
const float* getNormals() const { return m_normals; }
|
||||
const int* getTris() const { return m_tris; }
|
||||
int getVertCount() const { return m_vertCount; }
|
||||
int getTriCount() const { return m_triCount; }
|
||||
const std::string& getFileName() const { return m_filename; }
|
||||
|
||||
private:
|
||||
// Explicitly disabled copy constructor and copy assignment operator.
|
||||
rcMeshLoaderObj(const rcMeshLoaderObj&);
|
||||
rcMeshLoaderObj& operator=(const rcMeshLoaderObj&);
|
||||
|
||||
void addVertex(float x, float y, float z, int& cap);
|
||||
void addTriangle(int a, int b, int c, int& cap);
|
||||
|
||||
std::string m_filename;
|
||||
float m_scale;
|
||||
float* m_verts;
|
||||
int* m_tris;
|
||||
float* m_normals;
|
||||
int m_vertCount;
|
||||
int m_triCount;
|
||||
};
|
||||
|
||||
#endif // MESHLOADER_OBJ
|
@ -0,0 +1,315 @@
|
||||
//
|
||||
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
|
||||
#include "ChunkyTriMesh.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
struct BoundsItem
|
||||
{
|
||||
float bmin[2];
|
||||
float bmax[2];
|
||||
int i;
|
||||
};
|
||||
|
||||
static int compareItemX(const void* va, const void* vb)
|
||||
{
|
||||
const BoundsItem* a = (const BoundsItem*)va;
|
||||
const BoundsItem* b = (const BoundsItem*)vb;
|
||||
if (a->bmin[0] < b->bmin[0])
|
||||
return -1;
|
||||
if (a->bmin[0] > b->bmin[0])
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int compareItemY(const void* va, const void* vb)
|
||||
{
|
||||
const BoundsItem* a = (const BoundsItem*)va;
|
||||
const BoundsItem* b = (const BoundsItem*)vb;
|
||||
if (a->bmin[1] < b->bmin[1])
|
||||
return -1;
|
||||
if (a->bmin[1] > b->bmin[1])
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void calcExtends(const BoundsItem* items, const int /*nitems*/,
|
||||
const int imin, const int imax,
|
||||
float* bmin, float* bmax)
|
||||
{
|
||||
bmin[0] = items[imin].bmin[0];
|
||||
bmin[1] = items[imin].bmin[1];
|
||||
|
||||
bmax[0] = items[imin].bmax[0];
|
||||
bmax[1] = items[imin].bmax[1];
|
||||
|
||||
for (int i = imin+1; i < imax; ++i)
|
||||
{
|
||||
const BoundsItem& it = items[i];
|
||||
if (it.bmin[0] < bmin[0]) bmin[0] = it.bmin[0];
|
||||
if (it.bmin[1] < bmin[1]) bmin[1] = it.bmin[1];
|
||||
|
||||
if (it.bmax[0] > bmax[0]) bmax[0] = it.bmax[0];
|
||||
if (it.bmax[1] > bmax[1]) bmax[1] = it.bmax[1];
|
||||
}
|
||||
}
|
||||
|
||||
inline int longestAxis(float x, float y)
|
||||
{
|
||||
return y > x ? 1 : 0;
|
||||
}
|
||||
|
||||
static void subdivide(BoundsItem* items, int nitems, int imin, int imax, int trisPerChunk,
|
||||
int& curNode, rcChunkyTriMeshNode* nodes, const int maxNodes,
|
||||
int& curTri, int* outTris, const int* inTris)
|
||||
{
|
||||
int inum = imax - imin;
|
||||
int icur = curNode;
|
||||
|
||||
if (curNode >= maxNodes)
|
||||
return;
|
||||
|
||||
rcChunkyTriMeshNode& node = nodes[curNode++];
|
||||
|
||||
if (inum <= trisPerChunk)
|
||||
{
|
||||
// Leaf
|
||||
calcExtends(items, nitems, imin, imax, node.bmin, node.bmax);
|
||||
|
||||
// Copy triangles.
|
||||
node.i = curTri;
|
||||
node.n = inum;
|
||||
|
||||
for (int i = imin; i < imax; ++i)
|
||||
{
|
||||
const int* src = &inTris[items[i].i*3];
|
||||
int* dst = &outTris[curTri*3];
|
||||
curTri++;
|
||||
dst[0] = src[0];
|
||||
dst[1] = src[1];
|
||||
dst[2] = src[2];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Split
|
||||
calcExtends(items, nitems, imin, imax, node.bmin, node.bmax);
|
||||
|
||||
int axis = longestAxis(node.bmax[0] - node.bmin[0],
|
||||
node.bmax[1] - node.bmin[1]);
|
||||
|
||||
if (axis == 0)
|
||||
{
|
||||
// Sort along x-axis
|
||||
qsort(items+imin, static_cast<size_t>(inum), sizeof(BoundsItem), compareItemX);
|
||||
}
|
||||
else if (axis == 1)
|
||||
{
|
||||
// Sort along y-axis
|
||||
qsort(items+imin, static_cast<size_t>(inum), sizeof(BoundsItem), compareItemY);
|
||||
}
|
||||
|
||||
int isplit = imin+inum/2;
|
||||
|
||||
// Left
|
||||
subdivide(items, nitems, imin, isplit, trisPerChunk, curNode, nodes, maxNodes, curTri, outTris, inTris);
|
||||
// Right
|
||||
subdivide(items, nitems, isplit, imax, trisPerChunk, curNode, nodes, maxNodes, curTri, outTris, inTris);
|
||||
|
||||
int iescape = curNode - icur;
|
||||
// Negative index means escape.
|
||||
node.i = -iescape;
|
||||
}
|
||||
}
|
||||
|
||||
bool rcCreateChunkyTriMesh(const float* verts, const int* tris, int ntris,
|
||||
int trisPerChunk, rcChunkyTriMesh* cm)
|
||||
{
|
||||
int nchunks = (ntris + trisPerChunk-1) / trisPerChunk;
|
||||
|
||||
cm->nodes = new rcChunkyTriMeshNode[nchunks*4];
|
||||
if (!cm->nodes)
|
||||
return false;
|
||||
|
||||
cm->tris = new int[ntris*3];
|
||||
if (!cm->tris)
|
||||
return false;
|
||||
|
||||
cm->ntris = ntris;
|
||||
|
||||
// Build tree
|
||||
BoundsItem* items = new BoundsItem[ntris];
|
||||
if (!items)
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < ntris; i++)
|
||||
{
|
||||
const int* t = &tris[i*3];
|
||||
BoundsItem& it = items[i];
|
||||
it.i = i;
|
||||
// Calc triangle XZ bounds.
|
||||
it.bmin[0] = it.bmax[0] = verts[t[0]*3+0];
|
||||
it.bmin[1] = it.bmax[1] = verts[t[0]*3+2];
|
||||
for (int j = 1; j < 3; ++j)
|
||||
{
|
||||
const float* v = &verts[t[j]*3];
|
||||
if (v[0] < it.bmin[0]) it.bmin[0] = v[0];
|
||||
if (v[2] < it.bmin[1]) it.bmin[1] = v[2];
|
||||
|
||||
if (v[0] > it.bmax[0]) it.bmax[0] = v[0];
|
||||
if (v[2] > it.bmax[1]) it.bmax[1] = v[2];
|
||||
}
|
||||
}
|
||||
|
||||
int curTri = 0;
|
||||
int curNode = 0;
|
||||
subdivide(items, ntris, 0, ntris, trisPerChunk, curNode, cm->nodes, nchunks*4, curTri, cm->tris, tris);
|
||||
|
||||
delete [] items;
|
||||
|
||||
cm->nnodes = curNode;
|
||||
|
||||
// Calc max tris per node.
|
||||
cm->maxTrisPerChunk = 0;
|
||||
for (int i = 0; i < cm->nnodes; ++i)
|
||||
{
|
||||
rcChunkyTriMeshNode& node = cm->nodes[i];
|
||||
const bool isLeaf = node.i >= 0;
|
||||
if (!isLeaf) continue;
|
||||
if (node.n > cm->maxTrisPerChunk)
|
||||
cm->maxTrisPerChunk = node.n;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
inline bool checkOverlapRect(const float amin[2], const float amax[2],
|
||||
const float bmin[2], const float bmax[2])
|
||||
{
|
||||
bool overlap = true;
|
||||
overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
|
||||
overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
|
||||
return overlap;
|
||||
}
|
||||
|
||||
int rcGetChunksOverlappingRect(const rcChunkyTriMesh* cm,
|
||||
float bmin[2], float bmax[2],
|
||||
int* ids, const int maxIds)
|
||||
{
|
||||
// Traverse tree
|
||||
int i = 0;
|
||||
int n = 0;
|
||||
while (i < cm->nnodes)
|
||||
{
|
||||
const rcChunkyTriMeshNode* node = &cm->nodes[i];
|
||||
const bool overlap = checkOverlapRect(bmin, bmax, node->bmin, node->bmax);
|
||||
const bool isLeafNode = node->i >= 0;
|
||||
|
||||
if (isLeafNode && overlap)
|
||||
{
|
||||
if (n < maxIds)
|
||||
{
|
||||
ids[n] = i;
|
||||
n++;
|
||||
}
|
||||
}
|
||||
|
||||
if (overlap || isLeafNode)
|
||||
i++;
|
||||
else
|
||||
{
|
||||
const int escapeIndex = -node->i;
|
||||
i += escapeIndex;
|
||||
}
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static bool checkOverlapSegment(const float p[2], const float q[2],
|
||||
const float bmin[2], const float bmax[2])
|
||||
{
|
||||
static const float EPSILON = 1e-6f;
|
||||
|
||||
float tmin = 0;
|
||||
float tmax = 1;
|
||||
float d[2];
|
||||
d[0] = q[0] - p[0];
|
||||
d[1] = q[1] - p[1];
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
if (fabsf(d[i]) < EPSILON)
|
||||
{
|
||||
// Ray is parallel to slab. No hit if origin not within slab
|
||||
if (p[i] < bmin[i] || p[i] > bmax[i])
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Compute intersection t value of ray with near and far plane of slab
|
||||
float ood = 1.0f / d[i];
|
||||
float t1 = (bmin[i] - p[i]) * ood;
|
||||
float t2 = (bmax[i] - p[i]) * ood;
|
||||
if (t1 > t2) { float tmp = t1; t1 = t2; t2 = tmp; }
|
||||
if (t1 > tmin) tmin = t1;
|
||||
if (t2 < tmax) tmax = t2;
|
||||
if (tmin > tmax) return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
int rcGetChunksOverlappingSegment(const rcChunkyTriMesh* cm,
|
||||
float p[2], float q[2],
|
||||
int* ids, const int maxIds)
|
||||
{
|
||||
// Traverse tree
|
||||
int i = 0;
|
||||
int n = 0;
|
||||
while (i < cm->nnodes)
|
||||
{
|
||||
const rcChunkyTriMeshNode* node = &cm->nodes[i];
|
||||
const bool overlap = checkOverlapSegment(p, q, node->bmin, node->bmax);
|
||||
const bool isLeafNode = node->i >= 0;
|
||||
|
||||
if (isLeafNode && overlap)
|
||||
{
|
||||
if (n < maxIds)
|
||||
{
|
||||
ids[n] = i;
|
||||
n++;
|
||||
}
|
||||
}
|
||||
|
||||
if (overlap || isLeafNode)
|
||||
i++;
|
||||
else
|
||||
{
|
||||
const int escapeIndex = -node->i;
|
||||
i += escapeIndex;
|
||||
}
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
@ -0,0 +1,245 @@
|
||||
//
|
||||
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
|
||||
#include "MeshLoaderObj.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <cstring>
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <math.h>
|
||||
|
||||
rcMeshLoaderObj::rcMeshLoaderObj() :
|
||||
m_scale(1.0f),
|
||||
m_verts(0),
|
||||
m_tris(0),
|
||||
m_normals(0),
|
||||
m_vertCount(0),
|
||||
m_triCount(0)
|
||||
{
|
||||
}
|
||||
|
||||
rcMeshLoaderObj::~rcMeshLoaderObj()
|
||||
{
|
||||
delete [] m_verts;
|
||||
delete [] m_normals;
|
||||
delete [] m_tris;
|
||||
}
|
||||
|
||||
void rcMeshLoaderObj::addVertex(float x, float y, float z, int& cap)
|
||||
{
|
||||
if (m_vertCount+1 > cap)
|
||||
{
|
||||
cap = !cap ? 8 : cap*2;
|
||||
float* nv = new float[cap*3];
|
||||
if (m_vertCount)
|
||||
memcpy(nv, m_verts, m_vertCount*3*sizeof(float));
|
||||
delete [] m_verts;
|
||||
m_verts = nv;
|
||||
}
|
||||
float* dst = &m_verts[m_vertCount*3];
|
||||
*dst++ = x*m_scale;
|
||||
*dst++ = y*m_scale;
|
||||
*dst++ = z*m_scale;
|
||||
m_vertCount++;
|
||||
}
|
||||
|
||||
void rcMeshLoaderObj::addTriangle(int a, int b, int c, int& cap)
|
||||
{
|
||||
if (m_triCount+1 > cap)
|
||||
{
|
||||
cap = !cap ? 8 : cap*2;
|
||||
int* nv = new int[cap*3];
|
||||
if (m_triCount)
|
||||
memcpy(nv, m_tris, m_triCount*3*sizeof(int));
|
||||
delete [] m_tris;
|
||||
m_tris = nv;
|
||||
}
|
||||
int* dst = &m_tris[m_triCount*3];
|
||||
*dst++ = a;
|
||||
*dst++ = b;
|
||||
*dst++ = c;
|
||||
m_triCount++;
|
||||
}
|
||||
|
||||
static char* parseRow(char* buf, char* bufEnd, char* row, int len)
|
||||
{
|
||||
bool start = true;
|
||||
bool done = false;
|
||||
int n = 0;
|
||||
while (!done && buf < bufEnd)
|
||||
{
|
||||
char c = *buf;
|
||||
buf++;
|
||||
// multirow
|
||||
switch (c)
|
||||
{
|
||||
case '\\':
|
||||
break;
|
||||
case '\n':
|
||||
if (start) break;
|
||||
done = true;
|
||||
break;
|
||||
case '\r':
|
||||
break;
|
||||
case '\t':
|
||||
case ' ':
|
||||
if (start) break;
|
||||
// else falls through
|
||||
default:
|
||||
start = false;
|
||||
row[n++] = c;
|
||||
if (n >= len-1)
|
||||
done = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
row[n] = '\0';
|
||||
return buf;
|
||||
}
|
||||
|
||||
static int parseFace(char* row, int* data, int n, int vcnt)
|
||||
{
|
||||
int j = 0;
|
||||
while (*row != '\0')
|
||||
{
|
||||
// Skip initial white space
|
||||
while (*row != '\0' && (*row == ' ' || *row == '\t'))
|
||||
row++;
|
||||
char* s = row;
|
||||
// Find vertex delimiter and terminated the string there for conversion.
|
||||
while (*row != '\0' && *row != ' ' && *row != '\t')
|
||||
{
|
||||
if (*row == '/') *row = '\0';
|
||||
row++;
|
||||
}
|
||||
if (*s == '\0')
|
||||
continue;
|
||||
int vi = atoi(s);
|
||||
data[j++] = vi < 0 ? vi+vcnt : vi-1;
|
||||
if (j >= n) return j;
|
||||
}
|
||||
return j;
|
||||
}
|
||||
|
||||
bool rcMeshLoaderObj::load(const std::string& filename)
|
||||
{
|
||||
char* buf = 0;
|
||||
FILE* fp = fopen(filename.c_str(), "rb");
|
||||
if (!fp)
|
||||
return false;
|
||||
if (fseek(fp, 0, SEEK_END) != 0)
|
||||
{
|
||||
fclose(fp);
|
||||
return false;
|
||||
}
|
||||
long bufSize = ftell(fp);
|
||||
if (bufSize < 0)
|
||||
{
|
||||
fclose(fp);
|
||||
return false;
|
||||
}
|
||||
if (fseek(fp, 0, SEEK_SET) != 0)
|
||||
{
|
||||
fclose(fp);
|
||||
return false;
|
||||
}
|
||||
buf = new char[bufSize];
|
||||
if (!buf)
|
||||
{
|
||||
fclose(fp);
|
||||
return false;
|
||||
}
|
||||
size_t readLen = fread(buf, bufSize, 1, fp);
|
||||
fclose(fp);
|
||||
|
||||
if (readLen != 1)
|
||||
{
|
||||
delete[] buf;
|
||||
return false;
|
||||
}
|
||||
|
||||
char* src = buf;
|
||||
char* srcEnd = buf + bufSize;
|
||||
char row[512];
|
||||
int face[32];
|
||||
float x,y,z;
|
||||
int nv;
|
||||
int vcap = 0;
|
||||
int tcap = 0;
|
||||
|
||||
while (src < srcEnd)
|
||||
{
|
||||
// Parse one row
|
||||
row[0] = '\0';
|
||||
src = parseRow(src, srcEnd, row, sizeof(row)/sizeof(char));
|
||||
// Skip comments
|
||||
if (row[0] == '#') continue;
|
||||
if (row[0] == 'v' && row[1] != 'n' && row[1] != 't')
|
||||
{
|
||||
// Vertex pos
|
||||
sscanf(row+1, "%f %f %f", &x, &y, &z);
|
||||
addVertex(x, y, z, vcap);
|
||||
}
|
||||
if (row[0] == 'f')
|
||||
{
|
||||
// Faces
|
||||
nv = parseFace(row+1, face, 32, m_vertCount);
|
||||
for (int i = 2; i < nv; ++i)
|
||||
{
|
||||
const int a = face[0];
|
||||
const int b = face[i-1];
|
||||
const int c = face[i];
|
||||
if (a < 0 || a >= m_vertCount || b < 0 || b >= m_vertCount || c < 0 || c >= m_vertCount)
|
||||
continue;
|
||||
addTriangle(a, b, c, tcap);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
delete [] buf;
|
||||
|
||||
// Calculate normals.
|
||||
m_normals = new float[m_triCount*3];
|
||||
for (int i = 0; i < m_triCount*3; i += 3)
|
||||
{
|
||||
const float* v0 = &m_verts[m_tris[i]*3];
|
||||
const float* v1 = &m_verts[m_tris[i+1]*3];
|
||||
const float* v2 = &m_verts[m_tris[i+2]*3];
|
||||
float e0[3], e1[3];
|
||||
for (int j = 0; j < 3; ++j)
|
||||
{
|
||||
e0[j] = v1[j] - v0[j];
|
||||
e1[j] = v2[j] - v0[j];
|
||||
}
|
||||
float* n = &m_normals[i];
|
||||
n[0] = e0[1]*e1[2] - e0[2]*e1[1];
|
||||
n[1] = e0[2]*e1[0] - e0[0]*e1[2];
|
||||
n[2] = e0[0]*e1[1] - e0[1]*e1[0];
|
||||
float d = sqrtf(n[0]*n[0] + n[1]*n[1] + n[2]*n[2]);
|
||||
if (d > 0)
|
||||
{
|
||||
d = 1.0f/d;
|
||||
n[0] *= d;
|
||||
n[1] *= d;
|
||||
n[2] *= d;
|
||||
}
|
||||
}
|
||||
|
||||
m_filename = filename;
|
||||
return true;
|
||||
}
|
Reference in New Issue
Block a user