forked from LeenkxTeam/LNXSDK
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This commit is contained in:
399
lib/leenkx2d/Sources/lnx2d/ElementController.hx
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399
lib/leenkx2d/Sources/lnx2d/ElementController.hx
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package lnx2d;
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// Kha
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import kha.math.Vector2;
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import kha.input.KeyCode;
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import kha.graphics2.Graphics;
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using kha.graphics2.GraphicsExtension;
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// Zui
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import zui.Zui;
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import leenkx.ui.Canvas;
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// Editor
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import lnx2d.tools.Math;
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import lnx2d.ui.UIProperties;
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import lnx2d.tools.CanvasTools;
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class ElementController {
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static var ui:Zui;
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static var cui:Zui;
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public static var isManipulating = false;
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static var transformInitInput:Vector2;
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static var transformInitPos:Vector2;
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static var transformInitRot:Float;
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static var transformInitSize:Vector2;
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// Was the transformation editing started by dragging the mouse
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static var transformStartedMouse = false;
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static var drag = false;
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static var dragLeft = false;
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static var dragTop = false;
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static var dragRight = false;
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static var dragBottom = false;
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static var grab = false;
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static var grabX = false;
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static var grabY = false;
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static var rotate = false;
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static var newElementSelected = false;
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public static var handleSize(get, null):Int;
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static inline function get_handleSize():Int { return Std.int(8 * ui.SCALE()); }
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public static function initialize(ui: Zui, cui: Zui) {
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ElementController.ui = ui;
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ElementController.cui = cui;
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}
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public static function selectElement(canvas:TCanvas) {
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if (ui == null) return;
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var selectButton = Main.prefs.keyMap.selectMouseButton;
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if (selectButton == "Left" && ui.inputStarted && ui.inputDown ||
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selectButton == "Right" && ui.inputStartedR && ui.inputDownR) {
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// Deselect
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var lastSelected = Editor.selectedElem;
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Editor.selectedElem = null;
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newElementSelected = false;
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// Elements are sorted by z position (descending), so the topmost element will get
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// selected if multiple elements overlap each other at the mouse position
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var sorted_elements = canvas.elements.copy();
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sorted_elements.reverse();
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for (elem in sorted_elements) {
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var anchorOffset = Canvas.getAnchorOffset(canvas, elem);
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var ex = scaled(Math.absx(canvas, elem)) + anchorOffset[0];
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var ey = scaled(Math.absy(canvas, elem)) + anchorOffset[1];
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var ew = scaled(elem.width);
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var eh = scaled(elem.height);
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// Element center
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var cx = canvas.x + ex + ew / 2;
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var cy = canvas.y + ey + eh / 2;
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var rotHandleX = cx - handleSize / 2;
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var rotHandleY = canvas.y + ey - handleSize * 2 - handleSize / 2;
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var rotHandleH = handleSize * 2 + handleSize / 2;
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if (Math.hitbox(cui, canvas.x + ex - handleSize / 2, canvas.y + ey - handleSize / 2, ew + handleSize, eh + handleSize, elem.rotation)
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|| (Math.hitbox(cui, rotHandleX, rotHandleY, handleSize, rotHandleH, elem.rotation, [cx, cy]) // Rotation handle hitbox
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&& lastSelected == elem)) { // Don't select elements other than the currently selected by their rotation handle
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Editor.selectedElem = elem;
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if (lastSelected != elem)
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newElementSelected = true;
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break;
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}
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}
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// force properties redraw to show selection
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UIProperties.hwin.redraws = 2;
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}
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}
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public static function render(g:Graphics, canvas:TCanvas) {
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// Outline selected elem
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if (Editor.selectedElem != null) {
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var anchorOffset = Canvas.getAnchorOffset(canvas, Editor.selectedElem);
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// Resize rects
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var ex = scaled(Math.absx(canvas, Editor.selectedElem)) + anchorOffset[0];
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var ey = scaled(Math.absy(canvas, Editor.selectedElem)) + anchorOffset[1];
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var ew = scaled(Editor.selectedElem.width);
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var eh = scaled(Editor.selectedElem.height);
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// Element center
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var cx = canvas.x + ex + ew / 2;
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var cy = canvas.y + ey + eh / 2;
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g.pushRotation(Editor.selectedElem.rotation, cx, cy);
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// Draw element outline
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g.color = 0xffffffff;
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g.drawRect(canvas.x + ex, canvas.y + ey, ew, eh);
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g.color = 0xff000000;
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g.drawRect(canvas.x + ex + 1, canvas.y + ey + 1, ew, eh);
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g.color = 0xffffffff;
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// Rotate mouse coords in opposite direction as the element
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var rotatedInput:Vector2 = Math.rotatePoint(ui.inputX, ui.inputY, cx, cy, -Editor.selectedElem.rotation);
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// Draw corner drag handles
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for (handlePosX in 0...3) {
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// 0 = Left, 0.5 = Center, 1 = Right
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var handlePosX:Float = handlePosX / 2;
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for (handlePosY in 0...3) {
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// 0 = Top, 0.5 = Center, 1 = Bottom
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var handlePosY:Float = handlePosY / 2;
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if (handlePosX == 0.5 && handlePosY == 0.5) {
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continue;
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}
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var hX = canvas.x + ex + ew * handlePosX - handleSize / 2;
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var hY = canvas.y + ey + eh * handlePosY - handleSize / 2;
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// Check if the handle is currently dragged (not necessarily hovered!)
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var dragged = false;
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if (handlePosX == 0 && dragLeft) {
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if (handlePosY == 0 && dragTop) dragged = true;
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else if (handlePosY == 0.5 && !(dragTop || dragBottom)) dragged = true;
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else if (handlePosY == 1 && dragBottom) dragged = true;
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} else if (handlePosX == 0.5 && !(dragLeft || dragRight)) {
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if (handlePosY == 0 && dragTop) dragged = true;
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else if (handlePosY == 1 && dragBottom) dragged = true;
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} else if (handlePosX == 1 && dragRight) {
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if (handlePosY == 0 && dragTop) dragged = true;
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else if (handlePosY == 0.5 && !(dragTop || dragBottom)) dragged = true;
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else if (handlePosY == 1 && dragBottom) dragged = true;
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}
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dragged = dragged && drag;
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// Hover
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if (rotatedInput.x > hX && rotatedInput.x < hX + handleSize || dragged) {
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if (rotatedInput.y > hY && rotatedInput.y < hY + handleSize || dragged) {
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g.color = 0xff205d9c;
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g.fillRect(hX, hY, handleSize, handleSize);
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g.color = 0xffffffff;
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}
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}
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g.drawRect(hX, hY, handleSize, handleSize);
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}
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}
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// Draw rotation handle
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g.drawLine(cx, canvas.y + ey, cx, canvas.y + ey - handleSize * 2);
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var rotHandleCenter = new Vector2(cx, canvas.y + ey - handleSize * 2);
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if (rotatedInput.sub(rotHandleCenter).length <= handleSize / 2 || rotate) {
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g.color = 0xff205d9c;
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g.fillCircle(rotHandleCenter.x, rotHandleCenter.y, handleSize / 2);
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g.color = 0xffffffff;
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}
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g.drawCircle(rotHandleCenter.x, rotHandleCenter.y, handleSize / 2);
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g.popTransformation();
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}
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}
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public static function update(ui:Zui, cui:Zui, canvas:TCanvas) {
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lnx2d.ElementController.ui = ui;
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lnx2d.ElementController.cui = cui;
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if (newElementSelected)
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return;
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if (Editor.selectedElem != null) {
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var elem = Editor.selectedElem;
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var anchorOffset = Canvas.getAnchorOffset(canvas, elem);
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var ex = scaled(Math.absx(canvas, elem)) + anchorOffset[0];
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var ey = scaled(Math.absy(canvas, elem)) + anchorOffset[1];
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var ew = scaled(elem.width);
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var eh = scaled(elem.height);
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var rotatedInput:Vector2 = Math.rotatePoint(ui.inputX, ui.inputY, canvas.x + ex + ew / 2, canvas.y + ey + eh / 2, -elem.rotation);
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if (ui.inputStarted && ui.inputDown) {
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// Drag selected element
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if (Math.hitbox(ui, canvas.x + ex - handleSize / 2, canvas.y + ey - handleSize / 2, ew + handleSize, eh + handleSize, Editor.selectedElem.rotation)) {
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drag = true;
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// Resize
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dragLeft = dragRight = dragTop = dragBottom = false;
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if (rotatedInput.x > canvas.x + ex + ew - handleSize) dragRight = true;
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else if (rotatedInput.x < canvas.x + ex + handleSize) dragLeft = true;
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if (rotatedInput.y > canvas.y + ey + eh - handleSize) dragBottom = true;
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else if (rotatedInput.y < canvas.y + ey + handleSize) dragTop = true;
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startElementManipulation(true);
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} else {
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var rotHandleCenter = new Vector2(canvas.x + ex + ew / 2, canvas.y + ey - handleSize * 2);
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var inputPos = rotatedInput.sub(rotHandleCenter);
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// Rotate selected element
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if (inputPos.length <= handleSize) {
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rotate = true;
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startElementManipulation(true);
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}
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}
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}
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if (isManipulating) {
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UIProperties.hwin.redraws = 2;
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// Confirm
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if ((transformStartedMouse && ui.inputReleased) || (!transformStartedMouse && ui.inputStarted)) {
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endElementManipulation();
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// Reset
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} else if ((ui.isKeyPressed && ui.isEscapeDown) || ui.inputStartedR) {
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endElementManipulation(true);
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} else if (drag) {
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var transformDelta = new Vector2(ui.inputX, ui.inputY).sub(transformInitInput);
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if (!transformStartedMouse) {
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if (ui.isKeyPressed && ui.key == KeyCode.X) {
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elem.width = Std.int(transformInitSize.x);
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elem.height = Std.int(transformInitSize.y);
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dragRight = true;
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dragBottom = !dragBottom;
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}
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if (ui.isKeyPressed && ui.key == KeyCode.Y) {
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elem.width = Std.int(transformInitSize.x);
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elem.height = Std.int(transformInitSize.y);
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dragBottom = true;
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dragRight = !dragRight;
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}
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}
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if (dragRight) {
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transformDelta.x = Math.calculateTransformDelta(ui, Editor.gridSnapPos, Editor.gridUseRelative, Editor.gridSize, transformDelta.x, transformInitPos.x + transformInitSize.x);
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elem.width = Std.int(transformInitSize.x + transformDelta.x);
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} else if (dragLeft) {
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transformDelta.x = Math.calculateTransformDelta(ui, Editor.gridSnapPos, Editor.gridUseRelative, Editor.gridSize, transformDelta.x, transformInitPos.x);
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elem.x = transformInitPos.x + transformDelta.x;
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elem.width = Std.int(transformInitSize.x - transformDelta.x);
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}
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if (dragBottom) {
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transformDelta.y = Math.calculateTransformDelta(ui, Editor.gridSnapPos, Editor.gridUseRelative, Editor.gridSize, transformDelta.y, transformInitPos.y + transformInitSize.y);
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elem.height = Std.int(transformInitSize.y + transformDelta.y);
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}
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else if (dragTop) {
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transformDelta.y = Math.calculateTransformDelta(ui, Editor.gridSnapPos, Editor.gridUseRelative, Editor.gridSize, transformDelta.y, transformInitPos.y);
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elem.y = transformInitPos.y + transformDelta.y;
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elem.height = Std.int(transformInitSize.y - transformDelta.y);
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}
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if (elem.type != ElementType.Image) {
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if (elem.width < 1) elem.width = 1;
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if (elem.height < 1) elem.height = 1;
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}
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if (!dragLeft && !dragRight && !dragBottom && !dragTop) {
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grab = true;
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grabX = true;
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grabY = true;
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drag = false;
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} else {
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// Ensure there the delta is 0 on unused axes
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if (!dragBottom && !dragTop) transformDelta.y = 0;
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else if (!dragLeft && !dragRight) transformDelta.y = 0;
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Editor.currentOperation = ' x: ${elem.x} y: ${elem.y} w: ${elem.width} h: ${elem.height} (dx: ${transformDelta.x} dy: ${transformDelta.y})';
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}
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} else if (grab) {
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var transformDelta = new Vector2(ui.inputX, ui.inputY).sub(transformInitInput);
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if (ui.isKeyPressed && ui.key == KeyCode.X) {
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elem.x = transformInitPos.x;
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elem.y = transformInitPos.y;
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grabX = true;
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grabY = !grabY;
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}
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if (ui.isKeyPressed && ui.key == KeyCode.Y) {
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elem.x = transformInitPos.x;
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elem.y = transformInitPos.y;
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grabY = true;
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grabX = !grabX;
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}
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if (grabX) {
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transformDelta.x = Math.calculateTransformDelta(ui, Editor.gridSnapPos, Editor.gridUseRelative, Editor.gridSize, transformDelta.x, transformInitPos.x);
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elem.x = Std.int(transformInitPos.x + transformDelta.x);
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}
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if (grabY) {
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transformDelta.y = Math.calculateTransformDelta(ui, Editor.gridSnapPos, Editor.gridUseRelative, Editor.gridSize, transformDelta.y, transformInitPos.y);
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elem.y = Std.int(transformInitPos.y + transformDelta.y);
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}
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// Ensure there the delta is 0 on unused axes
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if (!grabX) transformDelta.x = 0;
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else if (!grabY) transformDelta.y = 0;
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Editor.currentOperation = ' x: ${elem.x} y: ${elem.y} (dx: ${transformDelta.x} dy: ${transformDelta.y})';
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} else if (rotate) {
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var elemCenter = new Vector2(canvas.x + ex + ew / 2, canvas.y + ey + eh / 2);
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var inputPos = new Vector2(ui.inputX, ui.inputY).sub(elemCenter);
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// inputPos.x and inputPos.y are both positive when the mouse is in the lower right
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// corner of the elements center, so the positive x axis used for the angle calculation
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// in atan2() is equal to the global negative y axis. That's why we have to invert the
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// angle and add Pi to get the correct rotation. atan2() also returns an angle in the
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// intervall (-PI, PI], so we don't have to calculate the angle % PI*2 anymore.
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var inputAngle = -std.Math.atan2(inputPos.x, inputPos.y) + std.Math.PI;
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// Ctrl toggles rotation step mode
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if ((ui.isKeyDown && ui.key == Main.prefs.keyMap.gridInvert) != Editor.useRotationSteps) {
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inputAngle = std.Math.round(inputAngle / Editor.rotationSteps) * Editor.rotationSteps;
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}
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elem.rotation = inputAngle;
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Editor.currentOperation = " Rot: " + Math.roundPrecision(Math.toDegrees(inputAngle), 2) + "deg";
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}
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}
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if (ui.isKeyPressed && !ui.isTyping) {
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if (!grab && ui.key == Main.prefs.keyMap.grabKey){startElementManipulation(); grab = true; grabX = true; grabY = true;}
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if (!drag && ui.key == Main.prefs.keyMap.sizeKey) {startElementManipulation(); drag = true; dragLeft = false; dragTop = false; dragRight = true; dragBottom = true;}
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if (!rotate && ui.key == Main.prefs.keyMap.rotateKey) {startElementManipulation(); rotate = true;}
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if (!isManipulating) {
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// Move with arrows
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if (ui.key == KeyCode.Left) Editor.gridSnapPos ? elem.x -= Editor.gridSize : elem.x--;
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if (ui.key == KeyCode.Right) Editor.gridSnapPos ? elem.x += Editor.gridSize : elem.x++;
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if (ui.key == KeyCode.Up) Editor.gridSnapPos ? elem.y -= Editor.gridSize : elem.y--;
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if (ui.key == KeyCode.Down) Editor.gridSnapPos ? elem.y += Editor.gridSize : elem.y++;
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if (ui.isBackspaceDown || ui.isDeleteDown){
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CanvasTools.removeElem(canvas, Editor.selectedElem);
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Editor.selectedElem = null;
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}
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else if (ui.key == KeyCode.D) Editor.selectedElem = CanvasTools.duplicateElem(canvas, elem);
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}
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}
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} else {
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endElementManipulation();
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}
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}
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static function startElementManipulation(?mousePressed=false) {
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if (isManipulating) endElementManipulation(true);
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transformInitInput = new Vector2(ui.inputX, ui.inputY);
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transformInitPos = new Vector2(Editor.selectedElem.x, Editor.selectedElem.y);
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transformInitSize = new Vector2(Editor.selectedElem.width, Editor.selectedElem.height);
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transformInitRot = Editor.selectedElem.rotation;
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transformStartedMouse = mousePressed;
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isManipulating = true;
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}
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static function endElementManipulation(reset=false) {
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if (reset) {
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Editor.selectedElem.x = transformInitPos.x;
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Editor.selectedElem.y = transformInitPos.y;
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Editor.selectedElem.width = Std.int(transformInitSize.x);
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Editor.selectedElem.height = Std.int(transformInitSize.y);
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Editor.selectedElem.rotation = transformInitRot;
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}
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isManipulating = false;
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grab = false;
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drag = false;
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rotate = false;
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transformStartedMouse = false;
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Editor.currentOperation = "";
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}
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static inline function scaled(f: Float): Int { return Std.int(f * cui.SCALE()); }
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}
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