forked from LeenkxTeam/LNXSDK
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@ -150,7 +150,7 @@ if bpy.app.version > (4, 1, 0):
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if state.parse_surface:
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c.write_normal(node.inputs[5])
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state.out_basecol = c.parse_vector_input(node.inputs[0])
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sss_input = node.inputs.get('Subsurface Weight') or node.inputs.get('Subsurface')
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if sss_input is not None:
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if sss_input.is_linked or sss_input.default_value > 0.0:
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@ -310,7 +310,6 @@ def parse_tex_noise(node: bpy.types.ShaderNodeTexNoise, out_socket: bpy.types.No
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if bpy.app.version < (5, 0, 0):
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def parse_tex_pointdensity(node: bpy.types.ShaderNodeTexPointDensity, out_socket: bpy.types.NodeSocket, state: ParserState) -> Union[floatstr, vec3str]:
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# Pass through
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# Color
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if out_socket == node.outputs[0]:
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return c.to_vec3([0.0, 0.0, 0.0])
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