forked from LeenkxTeam/LNXSDK
Update leenkx/blender/lnx/material/cycles.py
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@ -215,19 +215,27 @@ def parse_shader(node: bpy.types.Node, socket: bpy.types.NodeSocket) -> Tuple[st
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'MIX_SHADER',
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'MIX_SHADER',
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'ADD_SHADER',
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'ADD_SHADER',
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'BSDF_PRINCIPLED',
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'BSDF_PRINCIPLED',
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'PRINCIPLED_BSDF',
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'BSDF_DIFFUSE',
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'BSDF_DIFFUSE',
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'DIFFUSE_BSDF',
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'DIFFUSE_BSDF',
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'BSDF_GLOSSY',
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'BSDF_GLOSSY',
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'GLOSSY_BSDF',
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'BSDF_SHEEN',
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'BSDF_SHEEN',
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'SHEEN_BSDF',
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'AMBIENT_OCCLUSION',
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'AMBIENT_OCCLUSION',
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'BSDF_ANISOTROPIC',
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'BSDF_ANISOTROPIC',
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'ANISOTROPIC_BSDF',
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'EMISSION',
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'EMISSION',
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'BSDF_GLASS',
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'BSDF_GLASS',
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'GLASS_BSDF',
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'HOLDOUT',
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'HOLDOUT',
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'SUBSURFACE_SCATTERING',
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'SUBSURFACE_SCATTERING',
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'BSDF_TRANSLUCENT',
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'BSDF_TRANSLUCENT',
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'TRANSLUCENT_BSDF',
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'BSDF_TRANSPARENT',
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'BSDF_TRANSPARENT',
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'TRANSPARENT_BSDF',
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'BSDF_VELVET',
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'BSDF_VELVET',
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'VELVET_BSDF',
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)
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)
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state.reset_outs()
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state.reset_outs()
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